@ Dermmy
Thanks Andy for your comments on the sailboat early morning screenshot post #176.
Thanks too for your kind remarks regarding the water “trick” in post #171.
I’ve now moved on to clouds, so that my aircraft can fly at 7000 feet. Similar idea,but with sculpted grey baseboard “paint” as in second shot in post #174.
As always, the real praise and thanks, has to go to the fine creators who make all this stuff that we can re-arrange into something that can give so much pleasure. I love this sim!
The wealth of trees in the DLS makes life a lot easier too.
The “feature” tree in #176 is by jankvis. But there are many others, e.g.dmdrake (Happy Birthday for yesterday Dave!), many of which are side lit. If you rotate them 180deg the lighting goes to the other side. That helps in the attempt to provide an illusion of reality. I spent a few minutes making sure that the morning light, coming from the left of the picture, was picked up on the tree on the correct side.
It’s not too obvious, but the light on the “fishermen”, the anchored boats, the wall and the sailing boat spinnaker, (provided by the lighting dynamics of Trainz) are all on the left. The tree has to be rotated so the light comes from the same angle. If it’s rotated the other way, it looks lousy!
So many good shots could be made to look great if only the lighting on assets were correctly rotated when being placed. I hate seeing trees which have been placed with lighting on the wrong side, or worse still, a mix of both sides.
My shot was taken in Surveyor, using Alt <fly>, waiting for the sky to move to the best effect before pressing PrintScreen. That’s where “real” water is much more effective. It picks up the reflections from the sky , but you have to hide the hard land to water edges – hence the tufty grass.
Cheers
Casper
