MIDWEST GRAIN & TERMINAL 2.0: PRE-ORDER NOW AND SAVE!

LOL....just tried 3dtcar again and it worked. I have two faulty items. They are Faulty: crates <kuid:146087:35260> and Scrap <kuid:146087:60098>

Grab the dependency pack again on the site under the route. It should have those two in there working now. Just going to throw it out there and say your at SP1
 
what about the special club car loco


Within the next few days this will be posted into the clubcar section. Mike needs to handle this part and hes out of town with hit or miss internet access. It will be announced when its ready, as well as the new clubcar setup too.
 
Grab the dependency pack again on the site under the route. It should have those two in there working now. Just going to throw it out there and say your at SP1

Yes, I am SP1. I will go get the dependency pack and overwrite everything and see if that does the trick. Thanks yutzk!
 
The dependency pack did no work. :eek: Any other suggestions?

You must not have overwritten them then. crates was definitely in there fixed. As far as the other you may need to fix it on your own as i believe the author has not and hes not JR. His content issues were easy ones though, mostly screenshots missing so its just a matter of making it so.
 
LOL....just tried 3dtcar again and it worked. I have two faulty items. They are Faulty: crates <kuid:146087:35260> and Scrap <kuid:146087:60098>

Thanks, After reading your post I tried it again and it worked for me also. The crates were faulty for me also but I edited them in ccp and I point to the screen shot that is already in the file. I did not have a problem with the scrap. I have sp1 hot fix 3
 
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I don't know why the route did not tell me my scrap was faulty to after I looked it up. Open it in ccp and find the thumbnails and then fine 0. under image hit the ... and it will open up a window with a scrap.tga file in it, click on it and hit open. save the file and you should be good to go.
 
I don't know why the route did not tell me my scrap was faulty to after I looked it up. Open it in ccp and find the thumbnails and then fine 0. under image hit the ... and it will open up a window with a scrap.tga file in it, click on it and hit open. save the file and you should be good to go.

Yeah sorry guys, i dont believe hes updated them yet either like others have via the content updates. I know it took me awhile myself to go thru them all and make them work again due to the SP1 issue with thumbnails and such. Thanks for posting how you did it as well.
 
Got a chance to actually install this and play around with briefly. Just want to say that the "Plus much, much more!" on the description page is an understatement. Still sorting out all the stuff in here.
 
Thanks, After reading your post I tried it again and it worked for me also. The crates were faulty for me also but I edited them in ccp and I point to the screen shot that is already in the file. I did not have a problem with the scrap. I have sp1 hot fix 3

colwell27, you are AWESOME, that worked like a charm!!! Thank you, and I appreciate the help very much! :wave:
 
JR could i release this. This is not in the pack its a reskin done by me
Capture.JPG
 
Being the realist that Iam, I have a problem with paying $19 for a route with a coal loading facility
that has no means of support (no trucks, no mine, nothing).
Oh, and while I'm at it, why "clickty-clack" triggers on only a few junctions ?

DaveL
 
Being the realist that Iam, I have a problem with paying $19 for a route with a coal loading facility
that has no means of support (no trucks, no mine, nothing).

This is simply a coal stockpile, probably for the plant at the far end, it could very well be supported by trucks via the roadway entry or even other trains. use your imagination, it is a fun route for a fun game after all. I just got the route myself today as all I was involved with it was content creation, the route itself was handled by Mike, who is much more talented in surveyor than I am. if you want to get nit-picky rivet-counting technical, the likelihood of a such a route existing is nearly nothing, but that wouldn't be very much fun either now would it? (speaking of realist - an RBR addict? sure I liked RBR too and it is a great line but... wasn't it all in fun too?)

Oh, and while I'm at it, why "clickty-clack" triggers on only a few junctions ?

because they dont even work all the time and are a pain to put everywhere every time. you could always add them yourself if you like.


I suppose in the end I am only saying that $19 is a pretty good deal for everything you DO get - a blank baseboard with all of that content is worth the cost - why complain about that?
 
This is simply a coal stockpile, probably for the plant at the far end, it could very well be supported by trucks via the roadway entry or even other trains. use your imagination, it is a fun route for a fun game after all. I just got the route myself today as all I was involved with it was content creation, the route itself was handled by Mike, who is much more talented in surveyor than I am. if you want to get nit-picky rivet-counting technical, the likelihood of a such a route existing is nearly nothing, but that wouldn't be very much fun either now would it? (speaking of realist - an RBR addict? sure I liked RBR too and it is a great line but... wasn't it all in fun too?)



because they dont even work all the time and are a pain to put everywhere every time. you could always add them yourself if you like.


I suppose in the end I am only saying that $19 is a pretty good deal for everything you DO get - a blank baseboard with all of that content is worth the cost - why complain about that?

It's worth the money just for the new goodies and yes I would have paid for all of the assets on a two board grid!

Thanks JR for the fun times and keeping my memory banks alive.

John
 
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