MARSZ base Alpha 9 secion under construcion

Thanks again Pedrin...
a new model for the DLS a Small fish boat with fisherman and driver , lights and shadow and animation balance to. They gonna be two versions one with the fisher mans and other with out then. all with lods and a main texture. the shadows lights animation and people are removable.
animated main model 16k with lods.
lod1 - 10k
lod2 - 5k
lod3- 2.5k
2 x animated people with lods
arraial
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A few tips:

Frame & headstock needs to be yellow
Nose needs to be yellow with only a black top
Don't know where the tranzrail logo came from... they haven't existed for a good 9 years
Fern needs to be shortened with a matching KiwiRail put next to it.
The order of the colours on the firemans side needs to be reversed
the rear of the hood also needs to be yellow
Cab roof needs to be black with the outermost angles being yellow


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Not really worth me advising on the mesh details as i can't say i know when Kiwirail converted to 4'8.5" and started running ex-Estonian C36-7.

William :wave:
 
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Hi People this loco c36 is not a freeware model for the Dls, are a fictional model i made then with out any plans, thanks for the details but is a completely free job not for making like they really are, thanks anyway.

p.s. you dont see this colors in New Zealand to, is a old model make it 6 moths ago.
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or this one
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Hi , the Airport strike fire truck Simba. 9 k polys, 6xanimated rotative directional lights, 4 medium and maxime night mode front and rear lights and a animated fan in the back.
arraial
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As always Arraial.... Amazing..Thankyou

Just hope you never get bored of making these models for us all,And disappear.

Regards,
Brad
 
It's very nice. Do you bake the textures onto the map and if so, what is your strategy for getting it to fit a 2048 squared map?
 
Hi 321 baking to a 512x 1024x or 2048 (very rare use this size) i have preference for 1024x textures but sometimes must be 2048 are exactly the same process using the automatic Unwrap flat map in channel 3, then editing the uvw before baking textures, in the uvw editor i select all faces and make mapping/ flatting mapping with all options on with space of 0.001 then some work of stitch if need it, sometimes you must select some cluster groups and made the flatten select by groups then when baking i returne to the standard material with a channel 1 uvw.
when i upload the boats you need to know the boat shadows must be underwater at lest 1 meter to give the effect of dark below the boat. The boats have balance in the water but not the shadow.
arraial
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Beautiful content arraial! Will the tank trailer be re-skinnable? I have been looking for a nice tanker to use on my new route which has several refineries. That beauty fills the bill perfectly...

Andy ;)
 
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