World Traffic Mix Region
World Traffic Mix Region
Hi people i have sneak around Rail-works and
Microsoft train Simulator and i discover this simulators have a much better traffic system in quality cars then the default Traffic regions of the
Trainz, so i cant allow my favorite Simulator stays behind in relation to this simulators and i decide to try make better then this simulators have, of course you are the people who finally decide if they are better or not.
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
First i make a region whit 32 cars but only have done yet whit only 22 cars, this because many more cars prevent less cars repetitions showing in the traffic roads. Second they do not have 200 polys they have around 500 polys minimum a medium of 2k polys and a maximum of 3k polys, have one case or two whit 5k polys, i make a little innovations to in the cars not only have a sound car engine (thanks to
Dinorius Redendicus for the permission of use of that sounds) but have directional corona lights att points in all the cars front and rear lights, also the reference dependencies cars like
Dinorius,
Trainz built in cars and other
Authors have a separated file referencing the mesh asset but include a separated mesh whit lights and the required sounds to, i made it whit the tool
Attachment maker from
PEV.
The ambiance sounds are improve whit randomly horn sounds all different ones of the others who plays time to time , note in the video they have a exaggeration of the horn sounds because they are very density traffic for show all in less time.
This little project steel running and i hope i have more cars from Dinorius to and when probably i finish my payware turntable i upload the asset to in the dls.
Note this traffic region is made for
High end machines to because of the quantity of the cars and they respective poly count.
Here you can see the video.
http://www.youtube.com/watch?v=1-aT3fyZJWE&feature=mfu_in_order&list=UL
i hope you like it.
arraial