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Hi Ish im glad and happy for you thinking in make a scenery on mars, first you already have a passengers station, vulcan help me to build the setup at the time (at the time my knowledgment are very small) search by Marsz tiberiun station in the dls but is a maglev station and only have two ways or tracks because i think in that time scenery don't gonna have biiigs stations only passengers support stations and they loads passengers to, but in direction north way and direction south way, in relation to the assets i advice to use to some more assets from other authors like Bendorsey and Pierrion (they have very good models for complement the scenery). At the time im very buzzy whit payware models Ish but some ships and other models can be much more improved like the take off of all ships in the vertical way and issuing smock dust when take off etc. But some help you need sent to me a email thanks Ish.
p.s. other thing is, you already have a landscape realistic from mars they call valles marines the last landscape i made by a satellite altitude data in tiff format i take but the dimensions of course are not realistic in mesures , the scale model is 1km=50km in the reality because mars landscapes are huge, other thing is you must have overcareful whit the dense areas of bases etc because the models are medium and high poly but in the other hand the idea is put substations separated by 5 to 10 km distance,i mind the industrial areas is separated from base living areas and mines areas to, you have always advantage in fps because you don't need trees or rivers etc.
arraial
Hi Nzld i know of the triggers markers but never have a deep thought about that because physically speaking is out of the setup model and this is for people who make routes but is always good to know that of course but that's way i never experiment it, i hope Sullivan knows that if not this is a good tutorial thanks Nzld.
arraial
Out standing, you can also use boats aircraft trigger to activate the " B " key,
set up a comand like:
move to trackmark 123, wait 1minute, decouple " trailer123 ", wait 2m, move to trackmark 456
place boats aircraft triger at the same point as trackmark 123, set radius to 0.01m in properties set key to " B "
now when the unit reaches trackmark 123, it will stop, " B " key will automaticly activate, wait 1 minute, " Trailer 123 " will decouple, wait 2 minutes and then the truck will move to 456
Give it a try Paulo
Aircraft action trigger <kuid2:76656:24050:1>
Gordon