This sounds like an interesting group. I too am of the middle-age now and now retired. My heyday was the 1960s to the present with the waning of steam and the early diesels becoming the mainstream. ALCo RS-3s and Fairbanks Morse Trainmasters were still ruling the rails along with GMC E8s and the early GP-9s and then the GP40s. The old famous companies were sadly competing more and more with the auto industry, but they were still trudging along. I still remember seeing old NYC RS-3s working along the B&A, and New Haven Hornets racing up and down from New Haven to New York. This to me was the exciting time of railroading, perhaps out of nostalgia to when I was a kid and used to sit with my dad on the fence overlooking the old Bradford yard.
Anyway, I'm not so much a content creator but more of a researcher and historian. I love digging up the history of a rail line, the region, and what made everything grow. I'm also a route builder with a fastidious attention to detail and perfection, yet do compromise for performance. I'd rather have something that performs well than something that is so chock full of details, right down to sewer manhole covers, that it is impossible to drive. I am also a good story teller (as if you guys can't tell), and can come up with a purpose for a fictional route if someone builds one. Remember the old saying that every railroad has a purpose...
I too have noticed the differences here in the forums. Like any community they grow up and residents leave, and sadly pass on. In our small niche hobby this is more like a small town so we notice this more than in the larger realm of the computer game and simulation world. Over time people develop other interests too and life also gets in the way, or this hobby becomes like any other and gets dabbled in once in a great while instead of all the time. I can say this from a personal note. I spend a good time going through bursts of route building energy then quit. I'll poke on the forums, download updates to CM, but not do any building or driving anything in Trainz. Instead I'm off playing other games on the computer, trying to get my piano-playing skills back in order, or doing other things. Due to my other ongoing issues, the piano alone is very frustrating and depressing, which doesn't help other fun activities as well.
The other thing too is the younger generation. There are exceptions of course, and I'm not trying to generalize here which this may seem to be. This group really don't have the patience to learn how to do things like the rest of us. We spent or spend the time digging through the dirt, using our imagination, and solving problems. Instead, many of them walk away in a snit and give up too easily because they are used to the iPad and the click-to-create instant everything world. The really great early developers, I agree here, got burned by the updates to the program. Sadly, many of them could have easily updated their skills. In all intent and purposes, the process is still pretty much the same, only with more details required to make the assets work properly. The sad part is Auran had and N3V still has this carefree, let the content creators figure this out on their own, attitude which really hurts the efforts. For a company that survives mainly because of the passion of the content creators, this is a sad place to be. I agree we need better documentation about what's required. I have a feeling that all in all this isn't all their fault. Having worked in the high tech industry since 1980, I've seen this through out my tenure there. The developers are smart, come up with great products, and then documentation is the last thing on their mind. Sadly, in order to make stuff work, we need easily available documentation! The other problem now is we have an even smaller company without the resources to create the documentation for us, which is what was done before with the CGIs and the much larger support structure. Instead, we're left with one of those really confusing, convoluted, and very incomplete Wiki-things. I would rather have a single document I can download, print-out, and use as a reference. There's nothing worse than having to dig to find information.
I agree too that the trains may look great, but their stage is still the same. With our current technology, our machines are quite capable of dynamic lighting, shadows, and reflections. Sadly, our simulation we love so much is still in the early days of computer simulations. The Jet engine, the old stalwart, really doesn't have what it should, in my opinion. The lighting we have is better than it used to be, but objects still look like cardboard boxes with photo textures placed on a painted surface. Trees look like they're glued on the ground, and the water looks like a Mylar sheet with ripples. That lack of shadows in the world is sadly the killer. This is great for a model railroad simulation, but this simulation has grown out of that original mode it was in. Perhaps if this program was developed from the opposite point of view like the other more difficult simulation to model in.
Having said this in my very long winded post as usual, perhaps we should think of this group as a way to keep the hobby going. We could work together to train new users and encourage new creators rather than alienating them. Sadly, there will always be those that don't listen, and don't take criticism. These people are not uncommon and we just have to let them go. They will never learn, and will never improve. I've seen this in piano students who were so full of themselves, that their names were coming out of their...! (fill in the blank). These people won't get anywhere, and sadly are the ones that scream the loudest about how difficult the program is to use.
We could work on developing our own documentation. I said before I am willing to do this, and now that I have plenty of time on my hands, this would surely be a big project to keep me occupied. We would need N3V's help and encouragement here, but it's surely doable. It's not something that can happen instantaneously, but more over time as it's perfected. Yes, there will be changes, but so what. They can be incorporated as updates to the original document. As I said before, a lot has changed, but a lot has remained the same. This is the same with content creation its self.
Anyway my thoughts on this. Thank you for starting this thoughtful thread!
John