JonMyrlennBailey
Well-known member
I use cattle feedlot,<kuid2:50567:10027:2> by idiotbuoy.
The description is that "cattle feedlot industry will produce LARS visible cattle and features an animated load queue".
I use this car, 40ft Stockcar Cattle Ant,<kuid2:56063:104020:1> by majekear.
The description is that "Chicken Neck Foundry presents a work in progress of a 40ft see through Stockcar with loading and unloading dust clouds, opening and closing doors. Auran Industry and Lars and ProtoLARS industry track interactive Stockcar with LARS product loads of 20 cattle. Works with the animated Cattle Feedlot (kuid2:50567:10027:2) and non-animated LARS Bl and ProtoLARS PL Livestock industries. Thanks to Wiley4 (aka Ray) for providing sound files. Created from the rails up with gmax Trainz Asset Creation Studio and Jasc Paint Shop Pro. WARNING: If you change load via rolling stock ? button to pigs, sheep, etc., they will make strange cattle sounds."
The only way I can get cows to load in the cars is to drive the cattle train past it manually one car at a time. When the car side door is stopped at or near the loading ramp, the car door opens, cows appear inside, they moo and there is a cloud of dust. The door then shuts and that is it. I cannot use this for AI mode with a schedule of commands to get this very same loading effect. Using a Drive To (track mark) command will only get the car to stop at the loading ramp but there will be no loading action UNLESS the Drive To command has no other commands following it such as Wait For.
Is there a trick to automate this cattle loading by AI so the desired loading effects do occur, one car at a time? Otherwise the only way I can get the cars loaded on a schedule is to use the InstantLoad command which loads all the cars with no fun sounds, opening doors or dust effect.
The description is that "cattle feedlot industry will produce LARS visible cattle and features an animated load queue".
I use this car, 40ft Stockcar Cattle Ant,<kuid2:56063:104020:1> by majekear.
The description is that "Chicken Neck Foundry presents a work in progress of a 40ft see through Stockcar with loading and unloading dust clouds, opening and closing doors. Auran Industry and Lars and ProtoLARS industry track interactive Stockcar with LARS product loads of 20 cattle. Works with the animated Cattle Feedlot (kuid2:50567:10027:2) and non-animated LARS Bl and ProtoLARS PL Livestock industries. Thanks to Wiley4 (aka Ray) for providing sound files. Created from the rails up with gmax Trainz Asset Creation Studio and Jasc Paint Shop Pro. WARNING: If you change load via rolling stock ? button to pigs, sheep, etc., they will make strange cattle sounds."
The only way I can get cows to load in the cars is to drive the cattle train past it manually one car at a time. When the car side door is stopped at or near the loading ramp, the car door opens, cows appear inside, they moo and there is a cloud of dust. The door then shuts and that is it. I cannot use this for AI mode with a schedule of commands to get this very same loading effect. Using a Drive To (track mark) command will only get the car to stop at the loading ramp but there will be no loading action UNLESS the Drive To command has no other commands following it such as Wait For.
Is there a trick to automate this cattle loading by AI so the desired loading effects do occur, one car at a time? Otherwise the only way I can get the cars loaded on a schedule is to use the InstantLoad command which loads all the cars with no fun sounds, opening doors or dust effect.