When I've used 'Ultra' PP settings, my CPU usage increases to about 50-55% compared to other settings. This in turn causes more stutters and poor frame rates. Setting the PP settings to high, with all other settings the same as before, the CPU usage drops down to a more reasonable 20-30% with much better performance.
I'm wondering if this is a bug, and is the cause of the complaints about stuttering we're seeing here in the forums. If it's a bug, I'll definitely report it, but I want to confirm this before I do.
My "good" performance settings are as follows:
Shadow quality: High
Main shadow resolution: 4096
Shader quality: Standard
Texture detail: Normal
Post processing: High
Detail scenery: Clutter + TurfFX
Antialiasing: 4x
Check boxes:
Use multiple threads: Checked
Process objects behind camera: Checked
In game settings:
Maximum Draw Distance: 8000 m
Process Objects Behind Camera (checked)
Scenery Detail: High
Tree Detail: Normal
Post Processing: High
These settings may or may not be optimal for everyone, and not everyone runs densely packed routes so the draw distance may vary I also have an older (sic) CPU a 5830 instead of the latest, although I have a GTX1080Ti. It could be that with my older CPU, it's being over driven by the extra data required for the PP and can't keep up with the video card.
So if others can fiddle with the PP settings and lower them from Ultra (if they have it set to that) to something lower and let me know what kind of CPU load they're seeing in both cases, I'd appreciate it.
What I will do is reference this thread, along with my own data, in a bug report if it's warranted.
Thanks.
I'm wondering if this is a bug, and is the cause of the complaints about stuttering we're seeing here in the forums. If it's a bug, I'll definitely report it, but I want to confirm this before I do.
My "good" performance settings are as follows:
Shadow quality: High
Main shadow resolution: 4096
Shader quality: Standard
Texture detail: Normal
Post processing: High
Detail scenery: Clutter + TurfFX
Antialiasing: 4x
Check boxes:
Use multiple threads: Checked
Process objects behind camera: Checked
In game settings:
Maximum Draw Distance: 8000 m
Process Objects Behind Camera (checked)
Scenery Detail: High
Tree Detail: Normal
Post Processing: High
These settings may or may not be optimal for everyone, and not everyone runs densely packed routes so the draw distance may vary I also have an older (sic) CPU a 5830 instead of the latest, although I have a GTX1080Ti. It could be that with my older CPU, it's being over driven by the extra data required for the PP and can't keep up with the video card.
So if others can fiddle with the PP settings and lower them from Ultra (if they have it set to that) to something lower and let me know what kind of CPU load they're seeing in both cases, I'd appreciate it.
What I will do is reference this thread, along with my own data, in a bug report if it's warranted.
Thanks.