Dovetail - N3V 1 : 0

Status
Not open for further replies.
where did I say too much?


I enjoy modeling locos and rolling stock. Over the past decade I’ve learned to love scripting and gathering/synthesizing my own sounds for them as well.

What I hate is running into brick walls that cannot be bypassed by any amount of scripting, for things that would be a non-issue in other simulators.
Does this mean you might create a bit more content in the near future?

Thanks John
 
Probably not for the forseeable future John. Almost all my work in models has been passed off to other creators (for both Trainz and TS to finish).

So far, the only thing that’s come of it is a pack for TS using my models (see below) from someone else’s efforts - after seeing this it’s hard to justify creating exclusively for Trainz considering the sounds, physics, and functionality of the competitor.

 
It’s almost confusing that Trainz was the one to implement PBR, since at this point that’s the only thing keeping a lot of creators (including myself) with Trainz. If you look at sounds, physics, lighting even (skybox, pointlights), and vast array of content aspect like I mentioned, TSC has quite the upper han
PBR textures / Nvidia graphics crap are the cancer of Trainz .
The game engine is still a pile of crap no matter how the devs are trying to fix it .
The annoying resource hog TADDaemon and its so called " usefull " database update function still exist .
A very small selection of DLC / DLS routes with real content ( sessions / scenarios / AI trains )
Tons of incompatible DLS assets because of developers decision .
Content creator mafia who decide what to release / update / modify on the DLS .
Almost non-existing community .

Let's face it : MSTS / OR still popular not because of their fancy graphics , but because of their content support .
TSC still popular not because of its fancy graphics but because of its backwards compatibility and content support .
 
Last edited:
PBR textures / Nvidia graphics crap are the cancer of Trainz

I can almost guarantee that a lot of high-detail content creators who are sticking with trainz are only doing so because of PBR and the promise of better lighting.

Heck, N3Vs own contracted artist (content creator who’s made the 47, MK1, among many other with a little too much “artistic license”) , and his previous Russian creation team, have said that PBR is the only anchor preventing creators from floating elsewhere. And even that anchor is starting to dislodge as more time goes on with little to show.

Again, backwards compatibility needs limits since the beloved TRS 2004 and UTC assets wouldn’t look good in PBR anyway. It’s time for a fresh start
 
Let's face it : MSTS / OR still popular not because of their fancy graphics , but because of their content support .
TSC still popular not because of its fancy graphics but because of its backwards compatibility and content support .

This is unfairly uplifting those sims. The reason they are still comparatively thriving is because of the wide selection of content available, new and old - not because the sim took a step backwards to maintain compatibility.

If you tally up the *new* content releases between those sims and Trainz in a 1 year timeframe the point becomes evident
 
This is unfairly uplifting those sims. The reason they are still comparatively thriving is because of the wide selection of content available, new and old - not because the sim took a step backwards to maintain compatibility.

If you tally up the *new* content releases between those sims and Trainz in a 1 year timeframe the point becomes evident
Not to mention the very high quality content always being released by third parties like JointedRail and RRMods.
 
PBR textures / Nvidia graphics crap are the cancer of Trainz .
The game engine is still a pile of crap no matter how the devs are trying to fix it .
The annoying resource hog TADDaemon and its so called " usefull " database update function still exist .
A very small selection of DLC / DLS routes with real content ( sessions / scenarios / AI trains )
Tons of incompatible DLS assets because of developers decision .
Content creator mafia who decide what to release / update / modify on the DLS .
Almost non-existing community .

Let's face it : MSTS / OR still popular not because of their fancy graphics , but because of their content support .
TSC still popular not because of its fancy graphics but because of its backwards compatibility and content support .
Opinions, guesses, hallucinations ("MSTS still popular") but no facts.

Which begs the question, if the other sims are so much better/popular then why are you still hanging around and posting?
 
So far, the only thing that’s come of it is a pack for TS using my models (see below) from someone else’s efforts - after seeing this it’s hard to justify creating exclusively for Trainz considering the sounds, physics, and functionality of the competitor.


It does slightly amuse me that in this discussion about realism, the video promoting the vans shows (at 5:12) green-liveried EM1 locos fitted with multiple-working apparatus - something that never actually existed IRL. Anyhow just my little observation...... but I think it illustrates that realism means different things to different people.
 
I think it illustrates that realism means different things to different people.
I can appreciate that there are users who only want to drive historically accurate trains (down to the last rivet) along historically accurate routes (with accurate infrastructure and scenery included) and if they have the deep pockets to pay for all of that then I would certainly not stop them. If they are also the same users who are creating all these accurate assets and routes then even better. They clearly have more time and cash than I do.

Me? I could not tell the difference between a Dash-8 and a Dash-9. Accuracy to the point of obsession is not my thing.

I look forward to Trainz developing newer and better features with better graphics, not more historically accurate locos.

My opinions but others will differ.
 
It does slightly amuse me that in this discussion about realism, the video promoting the vans shows (at 5:12) green-liveried EM1 locos fitted with multiple-working apparatus - something that never actually existed IRL. Anyhow just my little observation...... but I think it illustrates that realism means different things to different people.

I wouldn’t call that trailer realistic in any dimension, their only purpose was to showcase the vehicles included in the kit (through some amusing and even mythical consists).

Even so, the 76s were made by DTG and I wouldn’t put it past them (shovelware) to include blunders like that in their products.

Now I’ll sit back and wait for N3V’s contract modeler to create all 2000 variants of the Class 47 to impeccable detail and accuracy :)
 
Me? I could not tell the difference between a Dash-8 and a Dash-9. Accuracy to the point of obsession is not my thing.

I look forward to Trainz developing newer and better features with better graphics, not more historically accurate locos.
Likewise here. Accuracy like beauty is in the eye of the beholder.

It always makes me wonder at the actual experience of those who claim the exact startup procedure of a particular locomotive is not simulated 100%. I've watched a few Youtube videos but I've never actually driven any locomotive except at the Budapest Museum under the watchful eye of the docent and in a very simplified shunter - they had installed DCC controls for the public. It was a fun experience but by no stretch of the imagination could I say I know how to drive that or any locomotive.
 
PBR textures / Nvidia graphics crap are the cancer of Trainz .
The game engine is still a pile of crap no matter how the devs are trying to fix it .
The annoying resource hog TADDaemon and its so called " usefull " database update function still exist .
A very small selection of DLC / DLS routes with real content ( sessions / scenarios / AI trains )
Tons of incompatible DLS assets because of developers decision .
Content creator mafia who decide what to release / update / modify on the DLS .
Almost non-existing community .

Let's face it : MSTS / OR still popular not because of their fancy graphics , but because of their content support .
TSC still popular not because of its fancy graphics but because of its backwards compatibility and content support .
PBR textures actually add to the Trainz experience not detract from it. The height mapping on ground textures is quite noticeable when the sun is low in the sky and when used on objects it gives an added dimension to the appearance. But then, you really need to have decent hardware and applicable settings to get the most out of it. What does nVidia graphics have to do with anything? I previously had an AMD Radeon 7600 card which did everything my current NVidia 4060 card can do in Trainz, including TurfFX.

There's not a whole lot wrong with the game engine and it is much better than what we had in T:ANE and TS12. Improvements are constantly arriving for the Plus subscribers or wait for another full release to have the improvements rolled up in one package. Ooh look we even get a choice!

The rest of your post is ill informed and very subjective. At least we have a DLS for free content unlike other sims. There are also tons of compatible assets for the same reason and more every day.
Who are the members of the content creator mafia? Please name them, as nobody has ever told me what to release and when. Are they just another figment of your displeasure with Trainz? Again, names please, or is that just another throw away line, so you can have another dig at Trainz?
I think you will find there are many more members of the Trainz community than you realise, who inhabit both the forum and numerous discord servers.

MSTS/Open Rails have nothing on Trainz in terms of content and support and TSC has absolutely nothing to offer me with their Euro-American content focus and the need to open your wallet any time you want to add something new.

If you are so against Trainz, go play something else. You are rowing a barbed wire canoe if you really think you are going to change forum members opinions with bitter rantings.

Still Dovetail 0 - N3V 10
 
PBR textures actually add to the Trainz experience not detract from it. The height mapping on ground textures is quite noticeable when the sun is low in the sky and when used on objects it gives an added dimension to the appearance.

PBR-Parallax-Comparison.jpg

Do you think i care about the details of the ballast or the height of the grass while driving a train at more than 100KM / hour ?

All these hocus pocus with the graphics are useless resource hogs .

I'm still saying : the current game engine is a pure joke .

Throw it out , license a better one and start from the scratch with concentrating on content and its compatibility .
 
I agree the PBR on that track is nice, but thanks to "Jellyfish Guts" when PBR ground textures are used on terrain, I leave PBR off.

Frankly, I'm playing a train game, not rendering the CGI for the next Marvel movie - it's overkill for this application, and overdone in many cases (again, the guts effect). Better lighting would have gone so much further.
 
I wouldn’t call that trailer realistic in any dimension, their only purpose was to showcase the vehicles included in the kit (through some amusing and even mythical consists).

Even so, the 76s were made by DTG and I wouldn’t put it past them (shovelware) to include blunders like that in their products.

Now I’ll sit back and wait for N3V’s contract modeler to create all 2000 variants of the Class 47 to impeccable detail and accuracy :)

Indeed, and I think we agree that some compromise is always necessary - the railways were and are a constantly evolving thing. There does seems to be a tendancy for perfection to become the enemy of the good. Sometimes it is better to just shove something out, and improve it later, than sit it on it waiting for the xyz features to be implemented. I include myself in that by the way. The downside with the contract stuff is it never does get improved afterwards - see the Warship for example.
 
Status
Not open for further replies.
Back
Top