oops, it was in answer to post #77, which was in your reply, sorry.where did I say too much?
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oops, it was in answer to post #77, which was in your reply, sorry.where did I say too much?
Does this mean you might create a bit more content in the near future?where did I say too much?
I enjoy modeling locos and rolling stock. Over the past decade I’ve learned to love scripting and gathering/synthesizing my own sounds for them as well.
What I hate is running into brick walls that cannot be bypassed by any amount of scripting, for things that would be a non-issue in other simulators.
PBR textures / Nvidia graphics crap are the cancer of Trainz .It’s almost confusing that Trainz was the one to implement PBR, since at this point that’s the only thing keeping a lot of creators (including myself) with Trainz. If you look at sounds, physics, lighting even (skybox, pointlights), and vast array of content aspect like I mentioned, TSC has quite the upper han
PBR textures / Nvidia graphics crap are the cancer of Trainz
Let's face it : MSTS / OR still popular not because of their fancy graphics , but because of their content support .
TSC still popular not because of its fancy graphics but because of its backwards compatibility and content support .
Not to mention the very high quality content always being released by third parties like JointedRail and RRMods.This is unfairly uplifting those sims. The reason they are still comparatively thriving is because of the wide selection of content available, new and old - not because the sim took a step backwards to maintain compatibility.
If you tally up the *new* content releases between those sims and Trainz in a 1 year timeframe the point becomes evident
Opinions, guesses, hallucinations ("MSTS still popular") but no facts.PBR textures / Nvidia graphics crap are the cancer of Trainz .
The game engine is still a pile of crap no matter how the devs are trying to fix it .
The annoying resource hog TADDaemon and its so called " usefull " database update function still exist .
A very small selection of DLC / DLS routes with real content ( sessions / scenarios / AI trains )
Tons of incompatible DLS assets because of developers decision .
Content creator mafia who decide what to release / update / modify on the DLS .
Almost non-existing community .
Let's face it : MSTS / OR still popular not because of their fancy graphics , but because of their content support .
TSC still popular not because of its fancy graphics but because of its backwards compatibility and content support .
So far, the only thing that’s come of it is a pack for TS using my models (see below) from someone else’s efforts - after seeing this it’s hard to justify creating exclusively for Trainz considering the sounds, physics, and functionality of the competitor.
I can appreciate that there are users who only want to drive historically accurate trains (down to the last rivet) along historically accurate routes (with accurate infrastructure and scenery included) and if they have the deep pockets to pay for all of that then I would certainly not stop them. If they are also the same users who are creating all these accurate assets and routes then even better. They clearly have more time and cash than I do.I think it illustrates that realism means different things to different people.
It does slightly amuse me that in this discussion about realism, the video promoting the vans shows (at 5:12) green-liveried EM1 locos fitted with multiple-working apparatus - something that never actually existed IRL. Anyhow just my little observation...... but I think it illustrates that realism means different things to different people.
Likewise here. Accuracy like beauty is in the eye of the beholder.Me? I could not tell the difference between a Dash-8 and a Dash-9. Accuracy to the point of obsession is not my thing.
I look forward to Trainz developing newer and better features with better graphics, not more historically accurate locos.
PBR textures actually add to the Trainz experience not detract from it. The height mapping on ground textures is quite noticeable when the sun is low in the sky and when used on objects it gives an added dimension to the appearance. But then, you really need to have decent hardware and applicable settings to get the most out of it. What does nVidia graphics have to do with anything? I previously had an AMD Radeon 7600 card which did everything my current NVidia 4060 card can do in Trainz, including TurfFX.PBR textures / Nvidia graphics crap are the cancer of Trainz .
The game engine is still a pile of crap no matter how the devs are trying to fix it .
The annoying resource hog TADDaemon and its so called " usefull " database update function still exist .
A very small selection of DLC / DLS routes with real content ( sessions / scenarios / AI trains )
Tons of incompatible DLS assets because of developers decision .
Content creator mafia who decide what to release / update / modify on the DLS .
Almost non-existing community .
Let's face it : MSTS / OR still popular not because of their fancy graphics , but because of their content support .
TSC still popular not because of its fancy graphics but because of its backwards compatibility and content support .
PBR textures actually add to the Trainz experience not detract from it. The height mapping on ground textures is quite noticeable when the sun is low in the sky and when used on objects it gives an added dimension to the appearance.
How about the full startup sequence for a steam loco from a cold start? Several hours of waiting around before you can start driving.It always makes me wonder at the actual experience of those who claim the exact startup procedure of a particular locomotive is not simulated 100%.
I wouldn’t call that trailer realistic in any dimension, their only purpose was to showcase the vehicles included in the kit (through some amusing and even mythical consists).
Even so, the 76s were made by DTG and I wouldn’t put it past them (shovelware) to include blunders like that in their products.
Now I’ll sit back and wait for N3V’s contract modeler to create all 2000 variants of the Class 47 to impeccable detail and accuracy…
I wouldn't mind that so long as it could be done in a realistic manner.How about the full startup sequence for a steam loco from a cold start? Several hours of waiting around before you can start driving.
Sure, and don't forget to include all the maintenance time during and after a run. No just switching off the computer, you have sit and wait while all that work is being done.I wouldn't mind that so long as it could be done in a realistic manner.