maxandfeeze
yaya
WE NEED EXPLOSIONZ OKAY?
lol
lol
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I really don't understand why you need detailed crashes because this is a train simulator not a crashing simulator and whole point is not to crash. I think it is really stupid that some people think that 'oooh it would be well cool if we had crashes and it all blew up' becasue we don't and there are alot (and I mean ALOT) of things that come before it in improving trainz.
This crashing thing is really stupid, I'm shocked how far its come and how people have supported this....![]()
My 2p
Robert
There are two separate issues here:
1. Under what conditions is a collision detected. The current system only checks couplings, not the whole vehicle, so vehicles can partially pass through each other which is highly unrealistic. It would nice if this could be fixed in the future by using bounding boxes of roughly the same shape and size as the vehicles, provided that wouldn't impose too great a processing load.
2. What happens when a collision occurs. The current system often has vehicles flying about for great distances very unrealistically, whereas all that's needed in most cases is to simply derail the vehicles and nothing else. As Trainz is a simulator and not a shoot 'em up game, I wouldn't favour adding explosions and other such effects. Deforming vehicles would (I think) add enormously to asset creation complexity and to processing at runtime, to little good purpose. There are plenty of alternative computer games available for people who want to experience death and destruction.
Just my 2c-worth.
John
This is exactly what i am talking about. i agree with the other posts too. We don't need explosions or deforming. Bit i would like a little more realistic physics when it comes to collision detection. ---Snip---One of the reasons that i want more realistic collisions is i would like to set up a scenario where at the beginning, two AI trains hit each other and derail, then the user has to run a wreck train to the crash so that cleanup can begin.