Allow me to bring this Topic back to attention.
Seeing that with TRS2009 the engine has gained quite some more capabilities (and performance), it might just be possible for the developers to spend the freed CPU time to finally spend the game a better physics implementation.
Again, please let me just quickly explain what I am looking forward to.
- By going too fast into curves, Trains and Wagons should "tip over" (
YouTube Link - Movie is from KuJu Rail Simulator, but is lacking mass and friction implementation, which could be improved on)
- Trains shall no longer pass through one another when they hit at junctions / crossings (not just buffer on buffer physics)
- When derailments occur, the entire train shall not just jump off the rails in the same second, but realistically keep its inertia and "roll along" the rails
- Derailed wagons shall no longer unrealistically run up hills or flip around, but come to a rest more or less quickly, depending on their mass and inertia
- Derailed wagons also shall collide with environmental objects (trees, houses, etc.)
- Derailed wagons should then be able to be set to "remain indefinately", "disappear after X minutes" or "re-rail after X minutes at portal / trackmark X"
Just for reference, I'm thinking about an somewhat improved MSTS version of hitbox physics, nothing more. (
YouTube Demonstration Link)
This is not a request for a super-correct physics implementation with deforming meshes upon contact, bodies flying around, explosions, etc.
This is simply a request for implementing simple hitbox physics, because railcars passing through each another, unrealistic derailment and contact behavior and the like doesn't do this game the deserved justice.
Implementing said features will bring this simulator one step closer to being "untouchable".
If the collision meshes could be computed automatically by the engine (highly simplyfied "box" version of the lowest detail mesh of an object, taking the out-most-vertices for reference) would also mean that the community wouldn't even have to touch a single item to enable these "improved" physics.
Best of all, if this would work, there could be an option in the menu to turn "improved physics" on or off, depending on if the PC of the person can handle the additional system load or not.
(This engine also needs a new lighting model, which computes shadow meshes automatically instead of having to create a separate "shadow mesh" for each item, but that's another story).
It would be nice if we could finally get some sort of reply from an auran official on this matter, because to me physics do matter (it's called "Trainz SIMULATOR 2009" for a reason, no ?).
It's not an absolute must-have feature, but surely would be nice to see it being implemented.
EDIT: Hitbox physics implementation surely will not break the E-Rating, only explosions or violence would, but that's not even closely being asked for.
Tata
Mr.Jingles