An alarm has to be raised

The way you and Mike keep going back to RW I'm beginning to think youse guys have masochistic tendencies - "but it feels so good when I stop!" :hehe:

"Hit me with your train sim stick, hit me, hit me..." (With respects to Ian Drury).

Seriously I sometimes don't know why I go back, probably because of the ability to run a structured scenario. However getting there is another matter. I mentioned pulling my hair out in frustration on my latest route - that was because putting down RSC's invisible platforms failed to activate the passenger load/unload function. Replaced with sunken proper platforms (it's a tram route) and the test scenario was borked beyond repair. Try setting up a new scenario and the editor wants to go loop de loop around the Pleasure Beach turning circle even though that's not the most direct route.

Now contrast that with my TS2010 experience last night. Downloaded a route based on the Harzquerbahn line up to Brocken Mountain. Placed a consist with ng steam loco from Murchison and six or seven of the Molli-Bahn ng coaches. A little bit of figuring out where I'm going and pre-setting the route in 2D view and away I went. Marvellous scenery, very realistic looking apart from the odd dead speed tree poking up in the air. Was hard pressed to come off it when bedtime arrived. Now that doesn't let ECML off the hook or eliminate the need for a simple pre-pathing function, but it was a most pleasant experience.

Scenario creation is so complicated in RW and so few people are doing it, that UKTS just had an 18 page thread leading up to announcement of a competition for "best scenario" or some such. Couldn't quite believe 18 pages of hype about something new and that was it, said so as well on the forum.
 

I have not declared Trainz "dead". The weak yellow in Railworks is due to the content creators color selection. I mentioned a few thngs that Railworks does well. That is not a Trainz "bash" There is nothing wrong with AMD. I also get 50 plus frames on the Mojave Sub,with my "low end system" as you call it. And 5 to 15 in Appalachian Coal,till the tree problem is resolved. You are really missing the point that Train Simulation is my passion.
I was intrigued by Bens original post,and decided to respond. I Do also think 2012 "looks" better than previous versions. I posted a positive response the the announcement of the new T-1 pack in the payware forum. I am one of the biggest supporters of this whole franchise. So when I list a few criticisms,I wouldn't expect someone to react like I killed their dog.

Someone seems a little touchy for some reason, you said "I bought a new pc specifically to run train simulators,a month ago.(this is the 4th time) AMD Phenom II ,six gigs of ram, Nvidea GTS 450 card. 2012 and 2010 run well,but not flawlessly. All I am saying is that Railworks purrrrs on this setup."

And I said "If you're wanting smoothness on low-end machines, again railworks is your Huckleberry"

Then you come back and say " I also get 50 plus frames on the Mojave Sub,with my "low end system" as you call it."

So which is it?

I didn't call your system low end, I merely said if you want ultimate smoothness even on low-end machines, railworks is your Huckleberry because it uses a different graphics engine than Trainz does.

Railworks uses an engine that's more along the line of the 3-D shooter. Trainz does not. There are plenty of reasons why and I'm not going to rehash all of them.

And it's not just the engine color it's pretty much all the colors and details in railworks2 that are really lacking compared to TS12. I'll stand with my statement before that railworks2 resembles Trainz 2009 graphically and I'll say that with no hesitation.

But let's not forget the statement you made that I was referring to, you said railworks purrs and Trainz runs well but not flawlessly on your system. And I pointed out that you are comparing two different graphics engines.

If you put 2009 right next to railworks2 and benchmarked them, I'll bet you'll find pretty similar results…
 
Good ol' Trainz!

My twopennyworth...
I used to create prototypical routes and I can assure you it ain't easy. Fortunately a kind and generous soul made the DEM's for me, but I still had to do the rest. I used Google Earth a lot which meant I could only create an almost up-to-date ground scene. I know somebody who is spending huge amounts of time researching a route that will be released soon and that I have made quite a bit of custom content for. But they spend hours and a lot of time in libraries and sourcing information from an era long gone.
So it's time, time to research and time to build field after field or street after street. Large routes will take a few years so you have to be committed.
I have also tried creating ground in other games (golf) that don't employ the simplicity that Trainz does and believe me it's a nightmare. Auran got it right first time, which is unusual for a game company and I don't know of an easier way of making ground contours so quickly.
And I think maybe some folk are forgetting this is a simulation and a game, not a professional training tool for would-be train drivers.
At a point in the past Auran were pressed for better physics and I think they responded quite well to that request after comparing 2004 and 2010. Even locos in 2006 moved in a more realistic way.
In the real world all the things people want would be there to use, but we are not in a real world. In this case compromises have to be made and with all due respect to everybody, I think we should agree that the parent company have tried their best to comply with requests where they could and within a business model and framework.
Auran/N3V do not have unlimited financial resources and it is quite amazing what they have achieved within those boundaries.
May I suggest we all stop and think about things before asking for them and whether or not they are really and honestly likely to be implimented by a cash strapped company.
Some have said there aren't many British locos and stock in 2012. If Compatability mode had been incorporated then said content could have been imported from the DS, but as it is I have a sneaking suspicion it cannot, unless it has been completed updated, which is unlikely. So I feel that sales in the UK might fall rather flat.
Many moons ago I made several suggestions to Auran about avenues of approach to falling sales and some were taken up, such as CDs of specific routes as add-ons. But my suggestions were practical, not outside the box.
All-in-all Auran have done well and stayed in the market place due to the versatility of the programming and options within game. MSTS fell because it was very limiting (yes, I bought it and used it). I have not purchased Railworks because I found driving trains about very boring, my interests lay in creation so I created - and still am.
In short don't expect the impossible, enjoy what you have and try to understand business, that has to survive as well.
To N3V, please communicate more to a mainly very loyal following.

Angela
 
Similar here, 6 Core Phenom II 1090T, GTX 460 1Gb and 8GB 1600 DDR3, Just clearing 55fps on Mojave. Probably a bit lower than I get on other routes but not exactly a problem.

Same here on my Alienware machine, and this IS a laptop, although it is intel i7 based and there's the ATI 5860 video chips in it. It runs pretty nicely including those really packed routes like my own! :) Being a laptop, however means there are extra things running, and being a Dell means extra, extra stuff being loaded into memory, and this meant doing some clean-up.

So if this person's machine is suffering from performance issues, it's time to look under the hood, because, there's got to be some other underlying issues with the system if the performance isn't there.



John
 
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ALARM!!! ALL HANDS ABANDON TRAINZ!!!!

EVERY MAN FOR HIMSELF!
DEVIL TAKE THE HINDMOST!

How's that? :hehe:

Seriously, it all depends on what you're looking for. It was said by German trainsimmers back in 2007, "Rail Simulator is a great tree and water simulator, but it needs much better signals and AI logic before it can be considered a train simulator".

Trainz needs work. Railworks needs work. Open Rails is a work in progress. BVE is too much work. Railworks 3 doesn't mention a word about my biggest problem with rail simulator, railworks, and railworks 2, locking all the switches on any AI train's path from the beginning of the scenario against player changes. That's a limitation I simply cannot live with.
 
I have a great deal to agree with in Angelah's contribution about what we should expect. I am using 2009 but have 2010 on another machine and I could moan that i would have liked more British content as the routes were in the most opart freight whereas here in GB we are passenger orientated. However that is a passing moan of no significance. When I built the former giant tramway in my home city I was a total newbie and took on an awful big project for my first try. It included archive searching for the fifties up till 1962 and 150 miles of tramping city and suburban streets and roads, etc but like Angelah the fun was in the creation and Trainz gacve me the opportunity which the other sims don't. Now I am building a railway that is seperated from the country I am in by a ferrry or plane flight but again the fun and challenge is enormous. From time to time there have been zilches but through the Forum I overcame them.

No train simulator will be 100% perfect - after all mankind isn't perfect either is it?!
 
I also wish the same with Flight Simulators,maybe auran can make a flight sim, if they are beaten in the Trains simulator department.Besides,nobody makes flight simulators anymore.Maybe they can combine a flight sim & a Trainz sim together,that would beat railworks.:hehe:
 
So, you really think trainz is that good? have you ever considered railworks 3 http://www.railsimulator.com/microsite_ts2012/index.html?

Or possibly why trainz runs at max 40FPS,while other games runs at noticabily higher FPS.

Different graphics engines perform differently. It doesn't mean that they do the same things at the same levels of detail...

Now with that said if you are ONLY getting 40 fps max hardware may be your issue because I can get 50-60-80 on built in routes and on some of my sw desert routes 200 which is the throttle cutoff in ts12 in the trainzoptions.txt I imagine if I took that out I could get higher...(that is with speedtreez by the way)

And yeah Ben compared to RW2 (which I have) and TS12 not only do I believe TS12 is better I know it...
 
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hey i was looking through the files for my trs2006 and it came with a cool screensaver. it has trains that go from left to right on a track, with a road parallel to it, from ground view. pretty cool. does changing night/day too:cool:
 
My 2 bath on this silly taliworks thread a hoax if you ask me

Yes saw the announcement too all still the beauty salon contest test works.
Pragmactic spoken how can they catch up on the xxx years of work and lib built of anything else than for making nice picts but to operate 9 to a certain extent trainz.
In railworks i did 2 years or one year ago test one huge yard in Calgary for test and that was quiet an experience compared to surveyor and my own professional skills to handle weird out of this planet programs like railworks and msts.
YES i was finally able to make a very very nice yard could run one train no portals no Ai nothing else than one train and nice views so put it in the deepfreez probably for ever as we here are every day catching up regarding the beauty salon handsome lookin guy test.
I am not scared at all for any hoax threat as nobody can make that fast and in depth what we have and take many times for granted.
Yes complainers are like roaches you kill one and get ten new one's.
Look in the news in general spoken when protesters go on the street how many know why they are there?? and what sense and who's cause they serve?

back to work making Trainz even better and railworks yes nice cosmetics very nice by times.

Roy:sleep:
 
I guess you could also call this thread ‘What do you want out of Trainz?’ Can any other sim/game allow you to build a scenic project as well as you can with Trainz surveyor with the thousands of assets available on DLS? You have additional tools like Transdem to generate a map, you have G-max and Blender to build accurate models for a prototype route. What more could you ask for? There are so many different aspects to the game that suits different people’s interests, those who like creating assets, those who just like driving trains. There are those who like to add boats, ships or fly an aircraft over lovingly created scenery. For those who like to create a historic railway there is the fun in researching a project. You can virtually create a layout for most parts of the world. Even a fantasy world like the Marz project. I think Trainz as it is has more to offer than any other sim/game and for this reason it should continue for many more years to come. MSTS didn’t offer as much versatility as Trainz so it died. MSTS 2 never saw the light of day. Auran/NV3 is a business, Trainz is a game so let us not forget these two things. Has any other sim or game lasted for ten years with such a large following? I would ask for only one thing.. Bring back compatibility mode in TRS 2013
 
The way you and Mike keep going back to RW I'm beginning to think youse guys have masochistic tendencies - "but it feels so good when I stop!" :hehe:

Mike me or some other Mike ? :hehe:

I only dropped Trainz because it looks like crud compared to RW. UK default locos and rolling stock in TS12 are abysmal for a game released in 2011. Quality is more in keeping with 7 or 8 years ago. TS12 is ok if you are interested in USA or Russian railways, in those countries you have good quality add ons. Freeware creators please don't jump on me, i am only refering to default TS12 content. I would never denigrate the wonderful efforts of people like George ( skipper1945 ) or even the team that created the wonderful S&C 2009 and its various excellent freebies.

Give me the quality of models and cabviews that i can run in RW2, in Trainz and i would be back here in a flash. Plus the realism that newer models in RW2, like the GWR 56xx have. For heaven sake Trainz doesn't even model the vacuum brake system in UK steam\diesel locos. Which to me is appalling, westinghouse air brakes in a UK steam loco. Is more unrealistic than some of the AI faults in RW2.

IKB.
 
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