Auran, it is more then apparent that trainz is going to die in the next 3 years if things keep on going as they are.
So please auran, listen and communicate more with your community before its too late. Because of the fact that all I see are users communicating with each other to help... sometimes with big features to do with the trainz engine suits self would be the most suited.
I mean to compare trainz and railworks, I think you would be aware that competition is growing, and competition is growing.
So you should ocncider these things listed here and more:
There is only one way to tackle these problems as I should know... as with all tech... some day it just needs to be replaced by a new and better one... It's your choice on how that happens auran.
If you continue to dodge the problem and cover up holes with carpets, trainz will die out in the next few years.
So please auran, listen and communicate more with your community before its too late. Because of the fact that all I see are users communicating with each other to help... sometimes with big features to do with the trainz engine suits self would be the most suited.
I mean to compare trainz and railworks, I think you would be aware that competition is growing, and competition is growing.
So you should ocncider these things listed here and more:
- Smooth sound stages between throttle notches (not stage by stage).
- Sound controlled by speed of the train, not by throttle notch (For example: Some diesel sounds like in diesel-mechanical and electric trains)
- General GUI editing (If we are going to actually discuss the openness of trainz, why not talk aobut the position of the trainz surveyor tabs? I mean really, who has got tiard of seeing those tabs at the right hand side? What aobut the left side, the top or the bottom? And what aobut the main menu? That can have the background changed, and thee picture as well... The assets of them don't exactly cut the bill, do they?)
- Editing hardcoded sounds.
- General Script editor, allowing users to create their own scripts easily, similer to CCP
- including a built-in DEM (Digital Elevated Map) to enable users more flexibility to creating their maps as well as to create realistic ones with ease and without making the users around buy for something that has to be bought for you to actually create some real good maps only using surveyor, including land height?
- Track blending - Why isn't there a track blending option where you can merge two track types together to get a smooth transition? (Rail simulator has it, why not trainz?)
- Realistic point effects - (really... how many years has it been since Andi06 realised his? but that's not the point (pun unintended), trainz should have this hard coded so that it generates it automatically.)
- Modifying track sounds (Yes, track sounds really do change on every version... but really... who would like their own track sound?)
- A completely re-built trainz engine (Come on... the ECML on trainz 2012 doesn't load on some user's computers? it doesn't come to a big suprise to me... concidering the size... I mean really... I think that someone was going over the top and according to my last thread, someone at auran preswaded them to have more unused baseboards so that the end of the map wasn't noticable... But this made the map very clumbsy to actually load on user's computers (including mine)... but really... hear me out... People don't have so much of a high spec PC to take on routes like that...
note: Users for that thread about the ECML... I have complained about that before... but really... I've been trying to get the DEM map editor... but no such luck so I still need to get it.... not giving up though it's still in my mind.... a new one will come.
But... even without a large route like that... trainz is laggy with speedtrees... but really why obsolete the old trees with these speedtrees... by doing that you gave the routes less performance that they had previously... I for one, would like the old block trees back... so I decided to replace them with S&C trees to make the route have higher performance... trainz can't simpally ake the speedtrees... I mean think aobut it, you're talking aobut trainz 1.3 hardware... it can't take so much strain.) - Trainz database corruption and repair - (Why do we even need this "database", surely it would be better to ahve 1 folder with lots of .CDP files within them, Really, Who has their enire HDD filed up with trainz stuff? It probably might be all fo the assets which you have downloaded taking up that space, reading directly from the CDP would be more benefical for your HDD (After all, why do you think that is you look at the "file formats" in the DLS... all of them are .cdp file formats.), allowing for more assets to be included. By that I mean that Trainz would read directly form there and insert it into RAM... there's completely no need for CMP... I mean really, what do we use it for? To organise your content maybe? But really... Why would you need to organise them within the application, surely you can organise them into folders? Like for example trains, trucks, boats and planes as well as industries, maps... the lsit goes on and trianz would still load them into RAM.... Besides, windows has a serch filter to filter out names of files... I have not herd of any other game that actually corrupts its own database.. and lately... the database has been becomming more and more unstable as well.
Oh, and What aobut the downloading function? Didn't TS2004 have a download helper before CMP came along? What about you choosing where you put the .cdp files since I've discussed the filing arrangement.
Just Open your eyes trainzers, trainz is becomming a lag monster because of its outdated tech being overloaded with too many new features.) - Built-in assets - (Why do we even need them? I eman wouldn't it be benefical to actually have built-in assets uploaded to the DLS, because have you noticed that all of the game files on the DLS are HUGE? It would be better in the long run would be to have users allow what routes they would like (relating to how closed trainz is, it also related to HDD problems that users experiance).)
- (Added,changed) Attachment for track splines are needed so that trackside splines and objects (with the option of having seperate spline points for catenary or parallel wire can be attached to the objects) can be attaches easily to the side of the track.
There is only one way to tackle these problems as I should know... as with all tech... some day it just needs to be replaced by a new and better one... It's your choice on how that happens auran.
If you continue to dodge the problem and cover up holes with carpets, trainz will die out in the next few years.
Last edited: