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Splines come in two basic flavors - 1 part and 3 part.
The only real difference is with a 3 part spline:
1. The length of he two end parts must be the same length as each other but can be a different length from the center part.
2. They do not have to look like the center part or each other (tho they almost always do except one is rotated 180 degrees from the other).
Personally I wouldn't consider each part of a 3 part spline as a separate spline because the two ends do not repeat - only the center part repeats. Splines are strange beasties, lol.
Ben
I cannot explain the technical details but I have experimented with splines/no splines and I can see the difference. Here is what my experiment involved:
1. A single rail line through a simple rural landscape, no splines in sight.
2. Now place orchard splines (one or two rows only) on one side of the track, grassland on the other.
3. Ran a loco with a few cars.
4. Run FRAPS.
5. In driver, rotate so the train is seen from the side with the orchard splines in the background.
6. Then rotate so the train has the grassland in the background.
7. The orchard splines view reduce FPS by around 40FPS.
8. But in my test going from 100+ FPS to 60+ FPS in a rural environment is something I can live with. In an urban environment, excessive use of splines is much more problematic. But due to hardware your experience may vary.
That was not a usefull or meaningful test. All you were doing was saying that a spline of trees uses more resources than no spline of trees.Here is what my experiment involved:
I think I best butt out of this discussion as I've never dane anything with a tree spline so don't really know what your talking about.
Sorry to have thrown confusion into the ranks,
Ben
One thing I have noticed, though this isn't spline-related, is that on a rural landscape with hills and static object trees, the frame rate lags more when I'm looking down along the line of travel as opposed to from the side. Maybe it's that it has to work harder to produce the perspective effects than a simpler left-to-right motion?
Sorry if this is getting a little off topic from the original question - I don't want to hijack the thread! But since we're talking about splines, it seemed germane.
Also consider what might be within the draw distance on the, other side of the Hill or Mountain you might not be able to see it but the jet engine can.