Christopher824
CDETrainz.com
I looked and could not find. I am making a TGA Driver Icon 64x64. I took a jpg and loaded it in Paint. Painted around the drivers head with white (cut out). Then saved as a 64x64 bmp. I tried PEVSoft's tool and loaded the bitmap. How do I make the Alpha channel. I tried a plain white 64x64 bmp and still not luck.
I have Visio and can take the bitmap, then save as png, and it lets me set the transparency color to white, and it works. PEVSofts tool does not support png files, and a jpeg does not allow transparency. I tried several online png to tga convertors, but none create the Alpha channel, just ignores the transparent part and makes it white. I know Photoshop can do it, but I don't own a copy. Any other solutions?
The driver100.texture.txt file;
Primary=driver100.tga
Alpha=driver100.tga
Tile=none
The config.txt references it correctly, and the icon shows in game correctly, it's just not transparent.
I have Visio and can take the bitmap, then save as png, and it lets me set the transparency color to white, and it works. PEVSofts tool does not support png files, and a jpeg does not allow transparency. I tried several online png to tga convertors, but none create the Alpha channel, just ignores the transparent part and makes it white. I know Photoshop can do it, but I don't own a copy. Any other solutions?
The driver100.texture.txt file;
Primary=driver100.tga
Alpha=driver100.tga
Tile=none
The config.txt references it correctly, and the icon shows in game correctly, it's just not transparent.
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