I have looked through my archived download files and I do not have the individual CDP of these. They were installed as part of the content packs. If I delete the offending assets then re-install the large content CDP isn't it possible that that will overwrite other non error content which may then become corrupted? Then it could be an even larger mess.
These errors have been a problem from the day the content was installed. You'all don't support your routes for TRS19 so I didn't mention these issues.
I figured someday when you all got around to supporting TRS19 they would go away. I keep checking. But you asked so I posted them.
I am reluctant to delve into the config file etc. I have done that in older versions of Trainz and in some cases it works and in others it has made the issue worse.
I have had a love/hate relationship with Trainz for years. Especially when trying to build routes! But it is currently the only game in town for route building.
I like some of the effects in TRS19 for route building but pull out large chunks of hair.
If you texture with Shaders on Ultra some things look weird during motion. If you don't have enough VRAM to run Ultra Shaders then the height of the ground is wrong when built in Ultra then displayed in lower setting which create funky shadows. ARRRRRRR.
But I digress, TMI, Sorry.
~James~
James,
Since these are DLC, meaning from N3V's server and not from Jointed Rail, the only way to repair them is to revert to original as Shane and I have said. Unfortunately the situation with the .texture files is no longer fixable once the asset has been placed in a package. This is due to how the packaged-content works. Unlike other assets, they do not exist as separate items on your disk, and are part of a larger highly-compressed file. The assets are then referenced in Content Manager as separate items, but in reality are only decompressed for loading but are not there.
The .texture format is caused by how the program works and is not really a fault per se. These files are actually the compressed graphics files that are displayed in-game. Since the assets are referenced from an internal compressed format, these texture files are read left 'exposed' rather than in their readable format. Being an unknown format to Content Manager, but not internally to the actual program its self, they appear as faulty.
In the olden days, we could use a utility by PEV Software called Images2TGA, which did exactly that. This program converts the .texture files to TGA by extracting the image format. This works well for older assets, but there is a file format change implemented since TS12 61388 that prevents the .texture files from being converted.
In the event that reverting the assets does not work, you can delete the content of the packages folder, and perform a reinstall of your DLC. In the end, this is probably the quickest way to the end, meaning that you can be up and running again and proceed where you left off rather than fiddling around the way you are now.
So try the revert and let us know and one of us will post up the procedure for reinstalling the packages.