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What is up with the new 2019 textures? When you lay down the new textures they make the terrain dip down. Makes it very hard to texture next to track cause it makes the track go all wonky.
TIP: don't mmix and match PBR ground textures and old style textures. They do not play well together!
So if TRS19 textures are different to previous textures
what happens if a route is imported from Tane say 70% textured and is continued in TRS19
As tony said they dont play together well so
do you have to stick with old textures to complete it or what.
Does this include turf ect as well
So if TRS19 textures are different to previous textures
what happens if a route is imported from Tane say 70% textured and is continued in TRS19
As tony said they dont play together well so
do you have to stick with old textures to complete it or what.
It looks like regular textures may become obsolete, and the built-in selection of PBR will likely not be enough. Is it possible for the user to make PBR textures or convert legacy texture to PBR? If so, what would we need to do so?
Thx,
smyers
Try using the "TSR19 Track 1" with the "PBR Gravel 2" and "PBR Foliage 6" at the minimum setting, no rotation. They match together perfectly:
Phil
Sorry to be late to this party...
I'm still rather new to TRS19 (just passed my first month mark) so this may be a dumb question... (as usual)
The procedural track looks nice and makes turnouts with correct tie layout, guard, and wing rails. However there doesn't seem to be any procedural track with US prototype tie plates and spikes. Only some kind of bolted rail (Aussie prototype?).
Am I missing something and am too blind to see the track I'm looking for?
If not, why not? Give the large number of US based routes having the correct track would seem like a reasonable thing for the leading railroad sim program?
HF