Am I to understand that if one uses one of the textures: 'Grid (PBR)', PBR Grid (2.0), this will delete any texture that it paints over?
Or are these textures just - that - textures, that will paint on another new layer of texture when brushed onto the terrain?
Want to update an old route near the track to PBR textures along with new SAP track, so if I can get rid of the old texture, that would help FPS wouldn't it, and also be a better, neater way of doing things, rather than daubing PBR textures over older terrain textures.
There is also a texture called: "Un Texture Grid", which just seems to be a version of the grid texture without the grid lines, but maybe that will delete underlying textures when applied?
Or are these textures just - that - textures, that will paint on another new layer of texture when brushed onto the terrain?
Want to update an old route near the track to PBR textures along with new SAP track, so if I can get rid of the old texture, that would help FPS wouldn't it, and also be a better, neater way of doing things, rather than daubing PBR textures over older terrain textures.
There is also a texture called: "Un Texture Grid", which just seems to be a version of the grid texture without the grid lines, but maybe that will delete underlying textures when applied?
