Hi,
I recently spotted a little change in TS2010 and TS12 behaviour which for most of you is a minor one but for me as a developer it is an obstacle under my feet:
When you have an X asset with say KUID2:xxx:yyy:1 installed and you install an update to it, say KUID2:xxx:yyy:2 no matter from where (desktop, DLS, even if it's your asset) and then you decide to delete the update for a reason you will end up with no such asset in the game itself (CMP of course will show you have an outdated version, not an obsolete one). This started to happen some weeks or months ago. Pottentialy it is nothing special but... If you are a developer and you for a reason try different versions of your assets in your Trainz it becomes an annoyance.
Please tell me why did you do that?
I recently spotted a little change in TS2010 and TS12 behaviour which for most of you is a minor one but for me as a developer it is an obstacle under my feet:
When you have an X asset with say KUID2:xxx:yyy:1 installed and you install an update to it, say KUID2:xxx:yyy:2 no matter from where (desktop, DLS, even if it's your asset) and then you decide to delete the update for a reason you will end up with no such asset in the game itself (CMP of course will show you have an outdated version, not an obsolete one). This started to happen some weeks or months ago. Pottentialy it is nothing special but... If you are a developer and you for a reason try different versions of your assets in your Trainz it becomes an annoyance.
Please tell me why did you do that?