Well, the nice thing about this route is that it could be compressed via portals or design because there are long, long stretches of nothing. Even highlighting key parts will be a challenge. The Copper River can (and has) change drastically from year to year. The bridge I am starting with was taken out every year by break-up and then replaced. They designed a raised steel bridge but it was determined to not be cost effective. Today, there is a raise road bridge. You can street view it, and there are plenty of photos. It is just a mile or so northeast of Chitina. It is obviously more cut in and higher than the series of railroad trestles.
If I want to prototype, I really need to find decent maps from that era. But, like I said, I'm new to route-building, so I need to work on texturing and general Trainz skills too. Also, I want to build custom assets in Blender - at least some buildings and whatnot. So, this is a long-term hobby, just like model railroads. My initial goal will be to focus on a just a small section of track leading into and out of Chitina - 5 or 10 miles at most. So far, I only have a few low-res photos of Chitina. The survey is from 1909, and rail was not completed until 1911, so I have no guide to the yard or anything. I have more books on the way. Like I said, this could be years.
The great thing about all of this: I don't have to do the remaining 185 miles to accomplish anything. If I can pull this off, I should get some amazing screenshots and short diorama-style videos, and that really would be something since so little remains of this railroad in any media. And, if I do get the hang of route building, I can attempt Cordova or the Million Dollar Bridge or the mud flats or Kennecott or so on. The only sad thing is: no tunnels. There was one, but bits kept crumbling, so they just made it a cut-through. Maybe I'll make a fictional branch in to Bering Lake or west to Valdez. I'll find a tunnel somewhere.
To be honest, precise rail data might be wasted on my current route-building talents. However, learning to sculpt realistic terrain for the area is a challenge and task all by itself, so TransDEM will be a big help. Since I don't need typical railroad, street, and building map data, I am learning how to leverage the map data that TransDEM can put on ground textures so that I can repaint nature in the right areas, if that makes any sense. If/when I do get readable railroad data, it will be after TransDEM has advanced to putting that on ground textures. And now I am much more informed about geo-referencing maps images.
By the way, I am so looking forward to destroying that trestle bridge once I finally build it!
If I want to prototype, I really need to find decent maps from that era. But, like I said, I'm new to route-building, so I need to work on texturing and general Trainz skills too. Also, I want to build custom assets in Blender - at least some buildings and whatnot. So, this is a long-term hobby, just like model railroads. My initial goal will be to focus on a just a small section of track leading into and out of Chitina - 5 or 10 miles at most. So far, I only have a few low-res photos of Chitina. The survey is from 1909, and rail was not completed until 1911, so I have no guide to the yard or anything. I have more books on the way. Like I said, this could be years.
The great thing about all of this: I don't have to do the remaining 185 miles to accomplish anything. If I can pull this off, I should get some amazing screenshots and short diorama-style videos, and that really would be something since so little remains of this railroad in any media. And, if I do get the hang of route building, I can attempt Cordova or the Million Dollar Bridge or the mud flats or Kennecott or so on. The only sad thing is: no tunnels. There was one, but bits kept crumbling, so they just made it a cut-through. Maybe I'll make a fictional branch in to Bering Lake or west to Valdez. I'll find a tunnel somewhere.
To be honest, precise rail data might be wasted on my current route-building talents. However, learning to sculpt realistic terrain for the area is a challenge and task all by itself, so TransDEM will be a big help. Since I don't need typical railroad, street, and building map data, I am learning how to leverage the map data that TransDEM can put on ground textures so that I can repaint nature in the right areas, if that makes any sense. If/when I do get readable railroad data, it will be after TransDEM has advanced to putting that on ground textures. And now I am much more informed about geo-referencing maps images.
By the way, I am so looking forward to destroying that trestle bridge once I finally build it!
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