Waybill generation

derme

New member
I would like to have my industries request product delivery at a rate of my choosing. For example, every 24 hrs, every 48 hours, etc.

I am using the M.I.N. to set up the requirements. When the industry has consumed all it's inventory on hand, I would like it to issue a waybill for another delivery.

I can calculate this manully but can't get the program to make it happen.

For instance:
An industry requires a shipment of 4 cars of barley every 24 hrs.
(4 cars of 84,000 cap = 336,000).

Setting the M.I.N. to consume 14,000 units every hour would empty the industry in 24 hrs.

What are the proper M.I.N. setup peramenters and more of a problem is how to get a waybill generated only when the industry is empty and have a waybill issued for another 336,000?


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derme

I'm not absolutely sure of this, but I think you control the issuing of waybills by setting the "%" figure (on the Queues tab?) of the M.I.N. control panel. When the product in stock reaches that % of total capacity, it triggers a waybill. Using this, plus your calculation of the production or consumption rate, you should be able to time the issue of waybills. If this is a misconception, I'm sure someone will step in and correct it.

~Dean~
 
You could be right. I've been working on this problem for a week now and I'm slowing getting more confused.

I think (thought) that the % amount indicated how much was replenished when the waybill was triggered.

I'm attempting to control the actual triggering.
 
Usually the waybill is set to 80%, yes it is on the queues tab of the M.I.N, I usually leave this set to default and not bother with it too much.

I usually ignore the waybills anyway, and just make sure that my drivers are delivering products without getting lost... :)
 
Thanks for everyone's input. I think I'm going to table this waybill thing for now and go in another direction. (Excel or Access generated switchlist).

I thought I had it figured out, but then I ran into another snag with multiple products in the same M.I.N.

Apparently the capacity can be set only once. I need to have different capacites for each products.

Time to give it a rest and just enjoy Trainz:)

Thanks again!
 
Usually the waybill is set to 80%...:)

But the question remains...what does that 80% signify? Is it the amount of product to be listed on the waybill, or does the waybill get triggered when the industry is down to (or up to) 80% of its capacity? If it is the latter, then it becomes possible, knowing the rate of depletion or production, to time the triggering of waybills.
 
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To be honest, not 100% sure, but after some more testing with the session that I have the Industry Link running (which works well too I might add when setup) and changing the 80% to different values.

The M.I.N's are using General Goods as the product, when set to 70%, the waybill was triggered at 5 minutes into the session and the M.I.N asked for 140, when set to 60% the M.I.N asked for 120, when set to 50% the M.I.N asked for 104.

So by this I am guessing that the 80% is how much it asks for, the size of the M.I.N was set to 200, therefor 60% of 200 is 120, that's how much the M.I.N (industry) asked for.

Though, when testing, by keeping my eye on the M.I.N, the waybill that was issued at 70% was done 5 minutes into the session and it only had about 60 - 70 left in 'stock', so could be a combination of both.

The waybill will be issued when the industry reaches its size (200) - 70% (140) = 60, the waybill will be for that amount, 140.

That's confusing, hope it makes sense... :)
 
I must have overlooked the ability to use multiple queues. You are right, that would solve the ability to use different capacities for different products.

I do think that "%" is the per cent of total capcity the industry will be replenished when a waybill is generated. I don't think it has anything to do with 'when' a waybill will be generated.
 
I just realized, that since starting to play Trainz for almost two years now, I've never actually fiddled with waybills (except for the tutorial :hehe: ). Can anyone tell me how to include them in my sessions?
 
I just had a thought. If the % in the queue is the per cent of capcacity that will be replenished when a waybill is issued, setting it to 100% should mean it couldn't be replensihed until it was completely empty, right?????

Since I can't seem to let this go I'll have to go back and do some more experimenting.

It would be so much easier if I could just say to the program, "Don't issue a waybill unitl the industry inventory is down to nothing.;)
 
I just realized, that since starting to play Trainz for almost two years now, I've never actually fiddled with waybills (except for the tutorial :hehe: ). Can anyone tell me how to include them in my sessions?

Waybills are generated/issued automatically by an industry that can consume a product, it is only the M.I.N that you have the control 'when' to actually generate/issue a waybill.

Click on the Waybill button at the bottom right corner of the screen during a session.

I just had a thought. If the % in the queue is the per cent of capcacity that will be replenished when a waybill is issued, setting it to 100% should mean it couldn't be replensihed until it was completely empty, right?????

Since I can't seem to let this go I'll have to go back and do some more experimenting.

It would be so much easier if I could just say to the program, "Don't issue a waybill unitl the industry inventory is down to nothing.;)

Technically yes, that should be the case, will have to do some testing to make sure that you can put 100 into the waybill % box, it could be limited to 2 digit number. Will check it later... :)
 
I'm just starting to use interactive industries in my routes. LARS, Proto LARS, MIN, it can be quite confusing but I'm making progress.

What is a "queue?" used with MIN.
 
What confuses everyone about the waybill system is that the logic is backwards from what it is in real life. For example:

In real life a business produces a product. When it has a order from another company it notifies the railroad for a empty car which it loads. It then tells the railroad where to deliver the car.

In Trainz the company needing the product is contacting the railroad via a waybill saying "I need 200 tonnes of coal, find some and bring it to me". This is completely backwards.

Even the LARS systems are plagued by this illogical approach. I gave up on it and started using paper waybills like on a model railroad.

William
 
Hi Wreeder

Yes the Trainz systems is based on demand not supply, but there also the problem of permant contracted orders like coal mines to power stations, logging trans don't really do this either the loggers just cut the logs and there moved to the sawmill, but they must ask for types of trees pine or hardwood for example and minimum length to create the lumber they require for there orders. Thinking it about it more if a company need a items they then find a company that can supply the items, the company contacted then orders the right type of car to carry it, it is then loaded delivered and unload. the trouble is this getting to complex for Trainz. in model railroads we do the first part by sing waybills saying that the contact is already made and I spose there is a contract to supply the items. then it is kind of a bit left to random chance witch invoices are filled.

I think it would take a lot of work to setup Trainz for this kind of option. setting up the industries loades they need and there load and unload times to make it realistic not just stop and unload like in Trainz, some of the new lars industries help. Setting up the waybills. routing of the trains, setiing up points where cars could be left if the industry is full or for through trains to leave cars for local and branch trains, tracking the movement of the cars so you know where they are when they have been delivered and unloaded so the cars are free for new use, setting up what happens after a car is empty, does it get reassigned now or does it return to a empty yard first. if the first option what happens if it does not get assigned, does it go to a empty yard or just to a local yard for reassigment. This is the rrouble how far do you go, it can get very complex as i discoved when I was helping to develop a model Railway/ road Waybill program. of course the user would have to remember to save the session each time he exits so that when hgw reloads he can just continue on like nothing has happened.


Hope this is intresting.

Tom



What confuses everyone about the waybill system is that the logic is backwards from what it is in real life. For example:

In real life a business produces a product. When it has a order from another company it notifies the railroad for a empty car which it loads. It then tells the railroad where to deliver the car.

In Trainz the company needing the product is contacting the railroad via a waybill saying "I need 200 tonnes of coal, find some and bring it to me". This is completely backwards.

Even the LARS systems are plagued by this illogical approach. I gave up on it and started using paper waybills like on a model railroad.

William
 
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