How to save an intermodel consist ?

I'm trying with <kuid2:359354:101396:1> or with <kuid2:359354:101374:1> or with <kuid2:359354:101374:1> or <kuid2:359354:101440:1>

Thanks for your assistance.
All these download from the DLS and will clone with warnings that can be ignored. As long as you leave them in 3.5 they'll run in TS22.

Cheerio John
 
All these download from the DLS and will clone with warnings that can be ignored. As long as you leave them in 3.5 they'll run in TS22.

Cheerio John
Hello,

I don't know what I'm doing wrong. I tried a test: I cloned the first one, and only changed the name of the asset and submitted the edit. It looked ok. The build remained 3.5. but when I went into the game the new asset was red and would not load. When I went back to the content manager, it was listed as faulty. I'm getting the feeling that I need to change more than the config.txt file. I really appreciate you tryig to help though.
 
Hello,

I don't know what I'm doing wrong. I tried a test: I cloned the first one, and only changed the name of the asset and submitted the edit. It looked ok. The build remained 3.5. but when I went into the game the new asset was red and would not load. When I went back to the content manager, it was listed as faulty. I'm getting the feeling that I need to change more than the config.txt file. I really appreciate you tryig to help though.
These are not the friendliest ones to modify. However I did manage to clone and change the product queue to one kuid but you need to include the product-kuid line which is optional if there is no initial load. Be aware that the containers here are a double stacked container so switching the product kuid might give you an unexpected result.

load0
{
size 1
initial-count 1
product-kuid <kuid:101046:100767>

Ignore the warnings and just reply with the error in Content manager if it exists.

Thanks

Cheerio John
 
A little bit of cloning, a little bit of skinning and a little bit of editing. Result.
My-Trainz-Screenshot-Image.jpg
 
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