Hi Ron,
I think you're misunderstanding my point here. I'm saying that we want the session to track how well the player is doing. This doesn't make it a "game" (as opposed to a "simulation") - most real-life activities are scored in some manner as well. Whether that "score" be time, money, customers, satisfaction, a scorecard, or simply not losing your job.
The reason we are focusing on this point is that we feel that many people are focusing on the contents of the world ("the filler") without remembering that to enjoy the end result, many people need to be given some scored tasks to complete ("the gameplay".)
While we certainly need the former, and it's (in my opinion, at least) the task which requires the most talent and time, we are currently lacking in the latter so that's where we're focusing the competition.
kind regards,
chris