Tony_Hilliam
Trainz Plus - enjoy Trainz from just 20 cents a da
The latest Service Pack (free update) for TRS19 users is now available (PC, Mac, Steam). This is primarily a bug fix and stability update.
Build Information:
Patches are available for the following builds on the TRS19, TRS19PE or Trainz Plus patch stream.
111951 > 114800 (PC)
114400 > 114800 (PC)
111956 > 114841 (Mac)
114207 > 114841 (Mac)
Steam - auto updates available.
Other build numbers:
114022 - Requires you to run a manual patcher downloaded from this link
New Features:
Water Effect Support (tools are still a work in progress)
Changelist:
Note that some fixes relate to issues not found in SP3.
Build Information:
Patches are available for the following builds on the TRS19, TRS19PE or Trainz Plus patch stream.
111951 > 114800 (PC)
114400 > 114800 (PC)
111956 > 114841 (Mac)
114207 > 114841 (Mac)
Steam - auto updates available.
Other build numbers:
114022 - Requires you to run a manual patcher downloaded from this link
New Features:
Water Effect Support (tools are still a work in progress)
Changelist:
- Content Menu > Edit Picklist is now found under Filter dropdown > Edit Filters and Picklists
- Fix for long loading time in MP
- Dynamic brakes are now working correctly when travelling backward
- Driver "under water" overlay no longer renders on top of the HUD
- Wheelslip sound no longer playing on Steam locos under DCC control
- Fix - Script regulator = GetEngineSetting("regulator"); returns 0
- Fix - Steam locomotive controls 'reverse' when heading reversed
- Fix - Portals - reversed locos cause coupler break
- Fix the driver list allowing multiplayer clients to delete drivers (leading to sync errors)
- Fix - MP - focus to player is greyed out
- Fix - Multiplayer trains frequently drawn with incorrect orientation
- Fix - Minimap consist names don't move with consist
- Fix - Moving the camera along a consist using -/= gets "stuck".
- Fixed Safety Valve sound
- Fix - Object adjust height tool is jumpy/uncontrollable using ctrl or shift modifier keys
- Fix - Newly added layers are not shown to user until the layer tab is reopened
- Fix - Assertion when moving a trackside object from session to route layer.
- Fix - Assertion placing traincars - ReplicationManager::CreateDynamicNodeFromNetwork
- Fix - MPS "Find" not very robust wrt/ streaming
- Fix - MPS route not saving client location
- Fix sorting of multiplayer routes/sessions in the menu
- Fix - MPS/Surveyor keyboard shortcuts not working at startup
- Fix - Trainz calls Cabin.UserSetControl() for each button in the cab every frame
- Fix - Loco reduces momentum instantly when decoupling while moving
- Fix - Fix a bug in route merge which was wiping the status of session layers
- Add extra status validity checking in the LayerTable to catch cases which might do this again in the future
- Add code to force correct the validity status of layers on load
- Fix a stack overflow with carz
- Fix a crash during surveyor train editing
- Fix - Industry loses commodities in save game
- Fix - Assertion during Copy Paste where height is selected
- MeshObject clutter crash fix, and assorted minor allocation optimisations
- Optimsation - Zooming to minimap and back forces visual regeneration
- Several DRM server updates
- Turntables no longer leaving tracks aligned unexpectedly when using UDS
- Fix to some track segments not rendering
- Fix for reversed locos causing coupler break exiting portals
- Fix to some track segments not rendering (missing tracks)
- Copy/paste now working again (see known issues)
- Floating objects now appear in their correct location
- Custom filtering with a date in CM now returns correct results
- Moving industry objects off the baseboard no longer allowed
- Several MPD and MPS assertions fixed
- Cloned custom picklists now working for all assets
- Removed the two unsupported water effects bindings (feature coming in S20)
- Water effect layers no longer cause threading assertion on map load
- Fix for Quickdrive for TRS19 owners
- Fix a couple of Undo bugs
- Multiple Copy Paste no longer hangs the game
- Apply Gradient tool now working correctly
- Fixes for train vehicles derailing due to incompletely streamed state
- Nav point stalks now hidden by F5
- Fix a crash using the "Navigate to" command
- Lights now working in loco interiors
- Track profile no longer disappears in map view
- Some under the hood optimisations
- Fix for incorrect Save game error after script exceptions (and similar)
- Fix a hang during database repair when cache files are still in use
- Carz now pitch to match spline orientation
- Some updates to validation and logging regarding mesh failures
- Session layer track no longer goes missing using Quickdrive (Standard user)
- Consists and now easily selectable in Map view
- Fix a freeze or crash when placing Placing or Deleting "SJ Sa 1277"
- fix a null traincontrols access on an in-deletion vehicle;
- fix a case where in-deletion vehicles could still be picked by FindObjects;
- changed an fbx-import-time assertion about unsupported mesh structure, so that it becomes user-visible in retail builds.
- Partial fix - Interior shown in My Collection (now shows white instead, more work to do)
- Partial fix - Setting an invalid texel factor log spam (some assets fixed, more remain - these warnings can be ignored for now)
- Fix various crashes in Loop Line (DLC route in beta testing)
- Fix for running numbers showing a white box (legacy material ordering issue)
- Fix for LT R Stock DM" problems (assorted material ordering issues)c
- Fix assertions and hang on loading KSC2 session (Mac)
- Fixes to Cutscene mode
- Fix for assertion - DriverScript::LocationMapObject> changing locations
- Updates to texel factor error logs
- Ongoing work with texel issues (appears to be exporter related)
- Various MPS and multiplayer fixes
Note that some fixes relate to issues not found in SP3.
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