Tony_Hilliam
Trainz Plus - enjoy Trainz from just 20 cents a da
The latest Service Pack (free update) for TRS19 users is now available (PC, Mac, Steam). This is primarily a bug fix and stability update. 
Build Information:
Patches are available for the following builds on the TRS19, TRS19PE or Trainz Plus patch stream.
111951 > 114800 (PC)
114400 > 114800 (PC)
111956 > 114841 (Mac)
114207 > 114841 (Mac)
Steam - auto updates available.
Other build numbers:
114022 - Requires you to run a manual patcher downloaded from this link
New Features:
Water Effect Support (tools are still a work in progress)
Changelist:
Note that some fixes relate to issues not found in SP3.
				
			Build Information:
Patches are available for the following builds on the TRS19, TRS19PE or Trainz Plus patch stream.
111951 > 114800 (PC)
114400 > 114800 (PC)
111956 > 114841 (Mac)
114207 > 114841 (Mac)
Steam - auto updates available.
Other build numbers:
114022 - Requires you to run a manual patcher downloaded from this link
New Features:
Water Effect Support (tools are still a work in progress)
Changelist:
- Content Menu > Edit Picklist is now found under Filter dropdown > Edit Filters and Picklists
 - Fix for long loading time in MP
 - Dynamic brakes are now working correctly when travelling backward
 - Driver "under water" overlay no longer renders on top of the HUD
 - Wheelslip sound no longer playing on Steam locos under DCC control
 - Fix - Script regulator = GetEngineSetting("regulator"); returns 0
 - Fix - Steam locomotive controls 'reverse' when heading reversed
 - Fix - Portals - reversed locos cause coupler break
 - Fix the driver list allowing multiplayer clients to delete drivers (leading to sync errors)
 - Fix - MP - focus to player is greyed out
 - Fix - Multiplayer trains frequently drawn with incorrect orientation
 - Fix - Minimap consist names don't move with consist
 - Fix - Moving the camera along a consist using -/= gets "stuck".
 - Fixed Safety Valve sound
 - Fix - Object adjust height tool is jumpy/uncontrollable using ctrl or shift modifier keys
 - Fix - Newly added layers are not shown to user until the layer tab is reopened
 - Fix - Assertion when moving a trackside object from session to route layer.
 - Fix - Assertion placing traincars - ReplicationManager::CreateDynamicNodeFromNetwork
 - Fix - MPS "Find" not very robust wrt/ streaming
 - Fix - MPS route not saving client location
 - Fix sorting of multiplayer routes/sessions in the menu
 - Fix - MPS/Surveyor keyboard shortcuts not working at startup
 - Fix - Trainz calls Cabin.UserSetControl() for each button in the cab every frame
 - Fix - Loco reduces momentum instantly when decoupling while moving
 - Fix - Fix a bug in route merge which was wiping the status of session layers
 - Add extra status validity checking in the LayerTable to catch cases which might do this again in the future
 - Add code to force correct the validity status of layers on load
 - Fix a stack overflow with carz
 - Fix a crash during surveyor train editing
 - Fix - Industry loses commodities in save game
 - Fix - Assertion during Copy Paste where height is selected
 - MeshObject clutter crash fix, and assorted minor allocation optimisations
 - Optimsation - Zooming to minimap and back forces visual regeneration
 - Several DRM server updates
 - Turntables no longer leaving tracks aligned unexpectedly when using UDS
 - Fix to some track segments not rendering
 - Fix for reversed locos causing coupler break exiting portals
 - Fix to some track segments not rendering (missing tracks)
 - Copy/paste now working again (see known issues)
 - Floating objects now appear in their correct location
 - Custom filtering with a date in CM now returns correct results
 - Moving industry objects off the baseboard no longer allowed
 - Several MPD and MPS assertions fixed
 - Cloned custom picklists now working for all assets
 - Removed the two unsupported water effects bindings (feature coming in S20)
 - Water effect layers no longer cause threading assertion on map load
 - Fix for Quickdrive for TRS19 owners
 - Fix a couple of Undo bugs
 - Multiple Copy Paste no longer hangs the game
 - Apply Gradient tool now working correctly
 - Fixes for train vehicles derailing due to incompletely streamed state
 - Nav point stalks now hidden by F5
 - Fix a crash using the "Navigate to" command
 - Lights now working in loco interiors
 - Track profile no longer disappears in map view
 - Some under the hood optimisations
 - Fix for incorrect Save game error after script exceptions (and similar)
 - Fix a hang during database repair when cache files are still in use
 - Carz now pitch to match spline orientation
 - Some updates to validation and logging regarding mesh failures
 - Session layer track no longer goes missing using Quickdrive (Standard user)
 - Consists and now easily selectable in Map view
 - Fix a freeze or crash when placing Placing or Deleting "SJ Sa 1277"
 - fix a null traincontrols access on an in-deletion vehicle;
 - fix a case where in-deletion vehicles could still be picked by FindObjects;
 - changed an fbx-import-time assertion about unsupported mesh structure, so that it becomes user-visible in retail builds.
 - Partial fix - Interior shown in My Collection (now shows white instead, more work to do)
 - Partial fix - Setting an invalid texel factor log spam (some assets fixed, more remain - these warnings can be ignored for now)
 - Fix various crashes in Loop Line (DLC route in beta testing)
 - Fix for running numbers showing a white box (legacy material ordering issue)
 - Fix for LT R Stock DM" problems (assorted material ordering issues)c
 - Fix assertions and hang on loading KSC2 session (Mac)
 - Fixes to Cutscene mode
 - Fix for assertion - DriverScript::LocationMapObject> changing locations
 - Updates to texel factor error logs
 - Ongoing work with texel issues (appears to be exporter related)
 - Various MPS and multiplayer fixes
 
Note that some fixes relate to issues not found in SP3.
			
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