Papa_de_05
Member
I've been using TRS 2022 for well over a year, without any issues. My current Build 122418 and I'm using Windows 11 updated with the latest patches.
I've recently decided to try my hand at route building. I'm using Surveyor Classic. My route is not very graphic intensive yet as I've hardly put any scenery in.
When running a session, everything works fine for about 20 minutes, but then the system hangs. Unlike a true crash, even though my trains have stopped and the game clock no longer advances, the drivers heads still have motion and there is still smoke coming from the engines. So it's not a true freeze in the classic computer sense. From that point onward, the game may start and move again a few times, but for no more than 10 seconds. By the third hang there is no way to get out of it without a hard stop of the game (i.e. Task Manager). I rebuild the database whenever this happens.
I'm using the following Session Rules:
I'm also using 5 Interlocking Towers in my route to control diamonds and major junctions. I have noticed that the game stutters for a brief instant whenever a train is emitted from a portal, so I'm wondering if there could be a glitch with the Quick Portal Manager rule.
Any thoughts on what could be causing this??? Thanks in advance
I've recently decided to try my hand at route building. I'm using Surveyor Classic. My route is not very graphic intensive yet as I've hardly put any scenery in.
When running a session, everything works fine for about 20 minutes, but then the system hangs. Unlike a true crash, even though my trains have stopped and the game clock no longer advances, the drivers heads still have motion and there is still smoke coming from the engines. So it's not a true freeze in the classic computer sense. From that point onward, the game may start and move again a few times, but for no more than 10 seconds. By the third hang there is no way to get out of it without a hard stop of the game (i.e. Task Manager). I rebuild the database whenever this happens.
I'm using the following Session Rules:
- Driver Setup (only one diver with tasks)
- Driver Command (with the "Drive To" Command activated)
- Quick Drive Rule (defaults, i.e. 10:00 start)
- Clean Up Derailed Trains (default)
- IT Enhanced Manager Rule - TRS SP4 and Later (default settings)
- Interlocking Tower Paths Selection UI
- Quick Portal Manager with Timetable standard edition - TANE SP4 and later. There are several portals in the session.
I'm also using 5 Interlocking Towers in my route to control diamonds and major junctions. I have noticed that the game stutters for a brief instant whenever a train is emitted from a portal, so I'm wondering if there could be a glitch with the Quick Portal Manager rule.
Any thoughts on what could be causing this??? Thanks in advance