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I noticed in build 104016, that after I had repaired a faulty asset and submitted the edit in Content Manager, the asset is showing furthermore as "faulty" in the Content Manager. The validation is showing no fault. The "faulty" flag is only disappearing after an Database Repair.
Am I the only one, with this problem?
Regards
Swordfish
Just a note on VE179 - in every case that we've reviewed, TRS19 is correct and T:ANE is not. Since there are a number of such cases, we'll probably make this a warning for older assets just to avoid breaking them, but as a creator you should treat this as an error and you should be aware that the tag(s) in question will not work, even in T:ANE.
chris
>>• Whatever the filter, Content Manager now says "X of 0 items displayed".
Works fine here.Moving on the map by right-clicking doesn't work anymore in Surveyor, neither for routes or sessions. This is very annoying when creating sessions! No problem in Driver.
Quick fix would to remove those kuids from the region.
Works fine here.
Not sure what to check (sounds like the mouse is fine).
Does this happen in a blank baseboard?
Try changing mouse/keyboard setting under Interface, then change it back again.
Not sure what else to suggest.
They were already there in version 28 and nothing was faulty. The glitch appears with version 29.
For whats its worth, builds 104016 and 104017 seem to be backward compatible with build 103369, the last gold official release, except for TurfFX. Everything developed in build 104016 works as expected in build 103369 except for all TurfFX features which do not show up at all.
I stubled accross this on a route I was working with in build 104016 to test it out and then when I loaded it into my official build, 103369, everything work except the TurfFX. I was also beta testing an extensive update of a major route for a friend who did the updating in build 104017. It worked fine in my build 104016. But the TurfFX features did not appear in build 103369, however everything else seemed to be fine.
Looks like the LOD is overridden and set to 100m.Loco, tender, coaches... disappear one by one as the camera moves away!
Looks like the LOD is overridden and set to 100m.