foristellsteam
New member
I have seen games, such as Run8 that have an automatic dispatch system that will route certain trains around other ones, and I'm wondering if Trainz has a similar system where, for example I have an AI train going 40 MPH and one going 70 MPH behind it both going to the same destination, is there a way to automatically route the faster train around the slower one. If not, I will just continue to have them on autopilot chasing yellow signals. Not the end of the world, but it would be cool if the AI could route itself around the slower train.