Hybrid AI and player driving

Nellodd

Member
hello everyone, I kindly ask if you know of a command that allows you to set the intersections automatically but leaves the driving of the train to the player.. example: drive to station A on platform 3 then drive to station B on platform 2, in this example the AI takes care of turning the switches instead the player takes care of driving the train respecting the signals and speed limits.. currently the manual driving involves me setting the switches as I get closer to the stations.. it would be more real if the road was already set, as happens in reality.. I was thinking of a variant of the DriveTo trackmark and DriveViaTrackmark commands.. only that they have manual driving.. what do you think???
 
It can be done but by using a much more complex process than just the AI to set the switches and drive the train.

Method 1:
Use track triggers set to react to a specific train (usually the driver name and/or the loco name). As that train passes over each trigger it will set all the switches ahead of the train.

Method 2:
Use interlocking towers, an area that I have very little experience of.

Both methods could cause problems for the movement of other trains (especially AI trains) if they are fighting for control of the same junctions so their success will depend on how much other traffic is in the route - but that is also an issue if you use AI to both set the switches and drive the train but the AI will (eventually) work it out (in most cases).
 
In the olden days, in the days of TRS2004 through TANE, I used to do this all the time because the driver interface worked differently, and in my opinion, much better. We could jump between player-driven trains and AI-driver controlled trains without the trains coming to a complete stop when switching controls.

I would set up AI routes in my sessions that would allow for automatic driving. If I wanted to take over a train, I'd let the AI driver set the switches for me in complex areas and I would drive the train in other places on the open road by switching to player control on the fly.

Once the new driver-control interface came out in TRS19, the ability to do this died with it.
 
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