TS2009 - New Features
Quad detail terrain (5m grid previously 10m radius
5m texture brush (previously 10m radius)
New terrain editing tools (e.g. hill smoothing)
High resolution assets including new cab interiors, new track etc
Gloss materials for ground textures
Ground decals to add greater ground detail
Improved iTrainz and in-game chat
Improved CMP to quickly and simply manage all your assets
Improved asset error checking and updating
Trainz Online in-game browser
Improved find, filter, keyword and download functions
Context sensitive Help linked to browser and Knowledge Base
Redesigned interface for easier access to key functions
New Import and export tools for 3d modellers
Improved CCP
Driver AI Improvements to navigation and driving speed
More detailed Driver AI feedback to players
New “Drive To” and “Navigate to” commands
New Trainz Script functions and new Rules
View distance increased
Lighting improvements
Improved performance
Loads of small things fixed or improved
* TrainzSript functionality:
* Set scenario specific goals
* Create schedules and timetables for AI trains
* Scripted control of:
o AI shunting
o Junctions and signals
o Cameras
o 2D and 3D sounds
o Trackside objects
o Other vehicles
* Place triggers in surveyor to control scenario timing
* Delete and create consists "on the fly
Thank's for the infomation Tony,it all looks very impressive and look forward to more details,one issue that does concern me,there is no mention of improvements to the sound engine?.
Daz
Quad detail terrain (5m grid previously 10m radius
5m texture brush (previously 10m radius)
New terrain editing tools (e.g. hill smoothing)
High resolution assets including new cab interiors, new track etc
Gloss materials for ground textures
Ground decals to add greater ground detail
Improved iTrainz and in-game chat
Improved CMP to quickly and simply manage all your assets
Improved asset error checking and updating
Trainz Online in-game browser
Improved find, filter, keyword and download functions
Context sensitive Help linked to browser and Knowledge Base
Redesigned interface for easier access to key functions
New Import and export tools for 3d modellers
Improved CCP
Driver AI Improvements to navigation and driving speed
More detailed Driver AI feedback to players
New “Drive To” and “Navigate to” commands
New Trainz Script functions and new Rules
View distance increased
Lighting improvements
Improved performance
Loads of small things fixed or improved
* TrainzSript functionality:
* Set scenario specific goals
* Create schedules and timetables for AI trains
* Scripted control of:
o AI shunting
o Junctions and signals
o Cameras
o 2D and 3D sounds
o Trackside objects
o Other vehicles
* Place triggers in surveyor to control scenario timing
* Delete and create consists "on the fly
Thank's for the infomation Tony,it all looks very impressive and look forward to more details,one issue that does concern me,there is no mention of improvements to the sound engine?.
Daz
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