nathanmallard
Well-known member
Clancy2012, your attitude stinks. Your throwing insults around like an 11 year-old.
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Clancy2012, your attitude stinks. Your throwing insults around like an 11 year-old.
Shane whose opinions did I attack? I called Bob out, and 1 other due to an abusive pm I got. Considering the amount of posters, that use this forum you cannot say I attack peoples opinions, That's way to general. Go and read a reasonable amount of the thread, not just one or 2 posts. Yesterday alone saw Bob shoot down signalman, djt and myself. I am sorry but that kind of crap has got to stop.
I don't think they're working on a new game engine either, as it would obsolete every single piece of content currently existing.
I purchased a Raildriver, a week or two after I got Trainz. My friends thought I was crazy spending $200 for a gizmo to run a train, but from the day I got it, I love it.
Oh dear, another Trainzer who is upset because they believe the game engine is obselete. Yet me tell you now, a new game engine is not going to happen. If it does, it will be a totally new sim, and N3V will continue supporting Trainz. Can you imagine if Auran introduced TS14 or whatever, with a new game engine, which totally obseleted everything currently existing. They would be an uproar, and most of the community would quit Trainz for MSTS or RailWorks. It took 10 years to build up all of the 100000+ assets for Trainz, and it would take a lot longer to build up new ones. It's not going to happen. Plus, the current game engine isn't 'archaic', it's a piece of sheer genius. Look all the wonderful routes out like JR's Reading & Northern, Tume's Avery to Drexel, Philskene's Port Ogden & Northern, Nathanmallard's Cramitinn 2, Maxwerks' 8th Avenue Industrial, and many, many more.Like I said in an earlier post if it doesn’t get a new rendering/game engine and move into the 21st century it will remain the same stagnate archaic game that we’ve had for the last ten years +.
Two years ago in this forum a rep from N3V Games actually stated that they were satisfied with the rendering/game engine they were using so I wouldn’t hold my breath for something new. As we’ve already seen time and time again choosing backward compatibility over moving on with the rest of gaming world just leads to the program dying a slow death.
For North American locomotives the RailDriver is useless because it uses potentiometers. There’s no way to get positive 1-8 notch throttle settings or the notches on the automatic to make realistic reductions.
Oh dear, another Trainzer who is upset because they believe the game engine is obselete. Yet me tell you now, a new game engine is not going to happen. If it does, it will be a totally new sim, and N3V will continue supporting Trainz. Can you imagine if Auran introduced TS14 or whatever, with a new game engine, which totally obseleted everything currently existing. They would be an uproar, and most of the community would quit Trainz for MSTS or RailWorks. It took 10 years to build up all of the 100000+ assets for Trainz, and it would take a lot longer to build up new ones. It's not going to happen. Plus, the current game engine isn't 'archaic', it's a piece of sheer genius. Look all the wonderful routes out like JR's Reading & Northern, Tume's Avery to Drexel, Philskene's Port Ogden & Northern, Nathanmallard's Cramitinn 2, Maxwerks' 8th Avenue Industrial, and many, many more.
a piece of dark genius. The "shiny day" darkness in trainz is the most salient compared to any other simuator (including flight- and track-).a piece of sheer genius
Something must be wrong with your setup. I would suggest re-calibrating Raildriver, as I can easily move a notch at a time with mine in all my diesels.