Raildriver beats the alternative hands down, the keyboard.RailDriver is better suited for European equipment that use a rheostat type throttle control.
Harold
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Raildriver beats the alternative hands down, the keyboard.RailDriver is better suited for European equipment that use a rheostat type throttle control.
Oh dear, another Trainzer who is upset because they believe the game engine is obselete. Yet me tell you now, a new game engine is not going to happen. If it does, it will be a totally new sim, and N3V will continue supporting Trainz. Can you imagine if Auran introduced TS14 or whatever, with a new game engine, which totally obseleted everything currently existing. They would be an uproar, and most of the community would quit Trainz for MSTS or RailWorks. It took 10 years to build up all of the 100000+ assets for Trainz, and it would take a lot longer to build up new ones. It's not going to happen. Plus, the current game engine isn't 'archaic', it's a piece of sheer genius. Look all the wonderful routes out like JR's Reading & Northern, Tume's Avery to Drexel, Philskene's Port Ogden & Northern, Nathanmallard's Cramitinn 2, Maxwerks' 8th Avenue Industrial, and many, many more.
Raildriver beats the alternative hands down, the keyboard.
Harold
I can move mine up a notch at a time, and my name ain't even Bob.
I'm on holidays at the moment so I don't have it on me
Jamie
I can move mine up a notch at a time, and my name ain't even Bob.
I'm on holidays at the moment so I don't have it on me
Jamie
How are you going to get positive throttle notches out of a potentiometer?
Hi All
Just a few clarifications here.
First, we are constantly developing things for Trainz. Be it Trainz Mobile, or Trainz for PC, etc. Actually, development generally overlaps, since both are essentially Trainz. My statement that we were not developing at this time, due to the Christmas/New Year break was literally just that. Our team was on break for 2 weeks, which meant that development stopped. This statement did not mean anything more than this, as we have been working on Trainz all year. Again, not specifically PC or Mobile, as they often overlap.
We did focus more on mobile for some time, and we may do so again at times to continue developing these editions. However that doesn't mean we've stopped or postponed non 'mobile' editions...
Regards
Well it doesn't click into position , if that is what you mean. A bit of practice and you learn how much arm movement moves the throttle to the next notch.
Bob, it doesn’t click into position nor does it give a consistent positive throttle setting (again because of the use of potentiometers). If you doubt my knowledge of RailDriver, what it’s capable of doing and what it’s limitations are, take a look through this thread from 6-7 years ago –
http://www.trainsim.com/vbts/showthread.php?209326-TMTS-Computer-Hardware-Testing
That is what I said in my post above , "It doesn't click into Position"................ And then I said "A bit of practice and one can learn how much arm movement moves the throttle to the next notch." I don't know any other way of explaining that, sorry........ It took me about 1/2 hour of working with it to get pretty accurate with the throttle. Don't even think about it after that. If I try and switch from notch 4 to 5 and overshoot to 6, just moving the handle back a titch, and I am in 5. No big deal, the earth keeps revolving on it's axis.
Wasn't Raildriver developed for MSTS by a company in Michigan, PI Engineering?RailDriver was designed for the European market where train-games/sims are a lot more popular than they are here in the states. If I remember correctly Germany took the lead on that one at the time.
Wasn't Raildriver developed for MSTS by a company in Michigan, PI Engineering?
http://www.microsoft.com/games/trainsimulator/articles_raildriver.aspx
Harold
Wasn't Raildriver developed for MSTS by a company in Michigan, PI Engineering?
http://www.microsoft.com/games/trainsimulator/articles_raildriver.aspx
Harold
I put it in the form of a question because the original poster didn't know what he was taking about:You are correct, and I have talked to those folks a couple of times. They are very helpful. http://www.raildriver.com/about/
RailDriver was designed for the European market where train-games/sims are a lot more popular than they are here in the states. If I remember correctly Germany took the lead on that one at the time.
I put it in the form of a question because the original poster didn't know what he was taking about:
Just being polite
Harold
All I know is it works for me, and I prefer to drive Trainz with the Raildriver rather than push keys on a keyboard and move a mouse around to control the train. But that's just me, YMMV....
Bob it goes back to the subject of tactile feel of controls and switch gear that you mentioned in that other thread when you were referring to the aircraft cockpit, it’s the same thing when operating a locomotive. In addition without being able to consistently get a positive throttle notch or brake pipe reduction on the automatic it’s useless for a simulator.