Train Simulator 2013 - Railsim.

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Oh dear, another Trainzer who is upset because they believe the game engine is obselete. Yet me tell you now, a new game engine is not going to happen. If it does, it will be a totally new sim, and N3V will continue supporting Trainz. Can you imagine if Auran introduced TS14 or whatever, with a new game engine, which totally obseleted everything currently existing. They would be an uproar, and most of the community would quit Trainz for MSTS or RailWorks. It took 10 years to build up all of the 100000+ assets for Trainz, and it would take a lot longer to build up new ones. It's not going to happen. Plus, the current game engine isn't 'archaic', it's a piece of sheer genius. Look all the wonderful routes out like JR's Reading & Northern, Tume's Avery to Drexel, Philskene's Port Ogden & Northern, Nathanmallard's Cramitinn 2, Maxwerks' 8th Avenue Industrial, and many, many more.


It’s not obsolete? You’re kidding right, lol.

If the rendering/gaming engine can’t even handle the old junk content that’s out there now what’s the difference?
 
How are you going to get positive throttle notches out of a potentiometer?

Well it doesn't click into position , if that is what you mean. A bit of practice and you learn how much arm movement moves the throttle to the next notch.
 
Hi All
Just a few clarifications here.

First, we are constantly developing things for Trainz. Be it Trainz Mobile, or Trainz for PC, etc. Actually, development generally overlaps, since both are essentially Trainz. My statement that we were not developing at this time, due to the Christmas/New Year break was literally just that. Our team was on break for 2 weeks, which meant that development stopped. This statement did not mean anything more than this, as we have been working on Trainz all year. Again, not specifically PC or Mobile, as they often overlap.

We did focus more on mobile for some time, and we may do so again at times to continue developing these editions. However that doesn't mean we've stopped or postponed non 'mobile' editions...

Regards

But you failed to check with the powers that be on this forum, before going on vacation and allowing Trainz development to stall for 2 entire weeks. Some of the folks here may never recover from this............:udrool:
 
Well it doesn't click into position , if that is what you mean. A bit of practice and you learn how much arm movement moves the throttle to the next notch.


Bob, it doesn’t click into position nor does it give a consistent positive throttle setting (again because of the use of potentiometers). If you doubt my knowledge of RailDriver, what it’s capable of doing and what it’s limitations are, take a look through this thread from 6-7 years ago –

http://www.trainsim.com/vbts/showthread.php?209326-TMTS-Computer-Hardware-Testing
 
Bob, it doesn’t click into position nor does it give a consistent positive throttle setting (again because of the use of potentiometers). If you doubt my knowledge of RailDriver, what it’s capable of doing and what it’s limitations are, take a look through this thread from 6-7 years ago –

http://www.trainsim.com/vbts/showthread.php?209326-TMTS-Computer-Hardware-Testing

That is what I said in my post above , "It doesn't click into Position"................ And then I said "A bit of practice and one can learn how much arm movement moves the throttle to the next notch." I don't know any other way of explaining that, sorry........ It took me about 1/2 hour of working with it to get pretty accurate with the throttle. Don't even think about it after that. If I try and switch from notch 4 to 5 and overshoot to 6, just moving the handle back a titch, and I am in 5. No big deal, the earth keeps revolving on it's axis.
 
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That is what I said in my post above , "It doesn't click into Position"................ And then I said "A bit of practice and one can learn how much arm movement moves the throttle to the next notch." I don't know any other way of explaining that, sorry........ It took me about 1/2 hour of working with it to get pretty accurate with the throttle. Don't even think about it after that. If I try and switch from notch 4 to 5 and overshoot to 6, just moving the handle back a titch, and I am in 5. No big deal, the earth keeps revolving on it's axis.


Again Bob if you are trying to run Trainz as a simulator RailDriver is incapable of providing a consistent throttle notch position or brake pipe reduction. As I mentioned above I know a lot more about what RailDriver is capable of then you might want to believe (you can do a Google search on the developers of TMTS if you haven’t already figured it out).

RailDriver was designed for the European market where train-games/sims are a lot more popular than they are here in the states. If I remember correctly Germany took the lead on that one at the time.
 
You are correct, and I have talked to those folks a couple of times. They are very helpful. http://www.raildriver.com/about/
I put it in the form of a question because the original poster didn't know what he was taking about:

RailDriver was designed for the European market where train-games/sims are a lot more popular than they are here in the states. If I remember correctly Germany took the lead on that one at the time.

Just being polite
Harold
 
I put it in the form of a question because the original poster didn't know what he was taking about:



Just being polite
Harold


I didn’t know what I was talking about but I actually worked with and for them, lol.

Yes RailDriver was targeted at the European market where the equipment uses a rheostat type throttle control, hence the use of potentiometers. It’s one of the reasons why it couldn’t be used for training in NA.
 
All I know is it works for me, and I prefer to drive Trainz with the Raildriver rather than push keys on a keyboard and move a mouse around to control the train. But that's just me, YMMV....
 
All I know is it works for me, and I prefer to drive Trainz with the Raildriver rather than push keys on a keyboard and move a mouse around to control the train. But that's just me, YMMV....

Bob it goes back to the subject of tactile feel of controls and switch gear that you mentioned in that other thread when you were referring to the aircraft cockpit, it’s the same thing when operating a locomotive. In addition without being able to consistently get a positive throttle notch or brake pipe reduction on the automatic it’s useless for a simulator.
 
Bob it goes back to the subject of tactile feel of controls and switch gear that you mentioned in that other thread when you were referring to the aircraft cockpit, it’s the same thing when operating a locomotive. In addition without being able to consistently get a positive throttle notch or brake pipe reduction on the automatic it’s useless for a simulator.

Well as someone who has zero experience controlling a real train, I would agree with you. At the same time, from my level of expertise in driving a train, I prefer using the Raildriver to using a mouse an keyboard. It would be nice to have a controller that would digitally control the functions of a loco like the throttle, but I feel that it would be more costly to design and manufacture, and even at $200, the RD is too pricey for many people.
 
I've had both Trainz and Railworks. Trainz outstrips Railworks by a huge margin. Railworks is bad on framerates. Good scenery, but that's it. The fact that everything is payware is another disadvantage. Trainz's operational potential is miles over Railworks. That combined with the awesome freeware available and selection of payware items that are reasonably priced makes Trainz the better choice. Say what you want about Railworks, but Trainz wins hands down all the way.
 
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