Tired of Trainz

How many real trains have you run? I run real trains for a living and I can tell you first hand that RW2 is far from realistic. I can get a more realistic feel from Trainz in cab mode any day.

I get a kick out of people who CLAIM how realistic a sim is when they have never ran the real thing.

I know he can't be talking about railworks2 being more realistic than Trainz 2010 or TS12.
(edit I see that he only has 2009 an argument could be made between railworks2 and 2009 because they are really close)

I just got it last night on a whim and railworks2 reminds me a whole lot of 2009 graphically. All the vegetation scenery looks like it's billboard, nothing that resembled a speedtree, now to be fair I've only driven the Barstow to San Bernardino route, but really I don't have a lot of interest in European routes.

But I didn't see anything on Barstow to San Bernardino that came anywhere close to the Mojave sub in TS 12.

On a brighter note in railworks2 I'm pulling between 60 and 80 frames per second maxed out, I can do that in Trainz 2009 as well:hehe:

Overall it'll be a fun diversion and I hope to actually learn something digging into their world editor, but I'm not going to throw my hands up and say OMG it's so much better than this or that because it's really not.
 
Wow well that's news to me but I still like to try it out and I need a new computer because I have a 2007 Windows Vista Home Premium Computer by Dell.



and after all the ranting and crying ,this is the most detailed system information we get . dude you got a dell with one of the worst operating systems I M H O you could have 32 bit most likely . now we can look at the cheap dell only hardware like the P S U then the motherboard another dell only product ,what's the memory on the motherboard? more dell junk? of course it's all TRAINZ fault. right? how about graphics? honestly it sounds like you have very limited computer skills , and less knowledge of computer hardware.
 
How many real trains have you run? I run real trains for a living and I can tell you first hand that RW2 is far from realistic. I can get a more realistic feel from Trainz in cab mode any day.

I get a kick out of people who CLAIM how realistic a sim is when they have never ran the real thing.


[FONT=Verdana","sans-serif][FONT=Verdana","sans-serif]You’re wasting your breath, I argued the same thing over two years ago in another train game forum but as you know train-watchers (we call them something else at work that I can’t post here, lol) know more than those of us who have been actually working for the railroad most of our lives.[/FONT][/FONT]
 
I find trainz to be a very addictive sim and can not for the life of me understand why any one would complain (errors an all) about it. There is so many things one can do.
However not being very computer or programming wise I would love to have some sort of decent data on how to do all these things mentioned. Like : forcing validation of all content, fixing up errors in faulty content like Binary conversion failed for texture resource, of which I get heaps.

Looking forward to my TS12 being delivered and my new super computer.
 
How many real trains have you run? I run real trains for a living and I can tell you first hand that RW2 is far from realistic. I can get a more realistic feel from Trainz in cab mode any day.

I get a kick out of people who CLAIM how realistic a sim is when they have never ran the real thing.


I Agree at some point, all the train sims i ever played, lack some realism and it makes the game feeble to ride, i tought train sims is there in the first place to feel the realism and then world editor and surveyor came second.

If flights sims is realistic, why lack train sims realism then, or do the train producers around the globe (trainz, railworks,MTS, the whole lot) to sell a lot of toygames to us :o
 
I find trainz to be a very addictive sim and can not for the life of me understand why any one would complain (errors an all) about it. There is so many things one can do.
However not being very computer or programming wise I would love to have some sort of decent data on how to do all these things mentioned. Like : forcing validation of all content, fixing up errors in faulty content like Binary conversion failed for texture resource, of which I get heaps.

Looking forward to my TS12 being delivered and my new super computer.

In answer to the first question, there is a sticky thread at the top in the TS2010 forum about what to do about incorrectly marked faulty assets. The first post is by Zec Murphy. Follow that procedure and you should be good. In regard to the second, there is also a thread called "A Listing of Errors and How to Fix Them" which discusses just about every possible error Trainz can throw at you.
 
If flights sims is realistic, why lack train sims realism then, or do the train producers around the globe (trainz, railworks,MTS, the whole lot) to sell a lot of toygames to us

[FONT=Verdana","sans-serif]You have to remember that the target audience wouldn’t know if they we’re running a train or a skateboard so accurate train handling physics/prototypical operation is usually low on the priority list for a train game developer.[/FONT]
 
ah darn, railworks 2 has better framerates then trainz simulator 12 on my computer, even trainz 2010 runs better then that
 
In answer to the first question, there is a sticky thread at the top in the TS2010 forum about what to do about incorrectly marked faulty assets. The first post is by Zec Murphy. Follow that procedure and you should be good. In regard to the second, there is also a thread called "A Listing of Errors and How to Fix Them" which discusses just about every possible error Trainz can throw at you.

Thank you for that information will go look
 
[FONT=Verdana","sans-serif]You have to remember that the target audience wouldn’t know if they we’re running a train or a skateboard so accurate train handling physics/prototypical operation is usually low on the priority list for a train game developer.[/FONT]
Yes, that seems to be the case. The more ambitious simulation projects - railway-wise - tend to move directly to the professional market.

For example, German railway simulation Zusi 3, in the making for several years, can already be used by students of Fachhochschule Aachen (Aachen University of Applied Sciences). Students can train their locomotive driving skills in a stunning cab mock-up with prototypical levers and gauges (the gauges are all LCDs these days), running light or heavy trains in challenging signalling and speed scenarios, hopefully not interfering too much with the realistic AI traffic. The consumer, on the other hand, has still to wait patiently for the retail version of Zusi 3 to be published.

Quick impression (in German) : http://www.fh-aachen.de/fileadmin/groups/maschinenbau/Download_Dateien/Simulator.png
 
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We have to remember too that road and rail simulators take a lot more horsepower to display more graphics than a flight simulator. Land-based simulators have more graphics to draw in real time where as a flight simulator is mostly high in the sky with textured surfaces underneath for ground. The only time there are any real land-objects is when the plane is on the ground on the runway or at the terminal.

John
 
We have to remember too that road and rail simulators take a lot more horsepower to display more graphics than a flight simulator.

Really, load up FSX with some add-on scenery packages and see how much horsepower it takes to obtain smooth flight (game play).




Land-based simulators have more graphics to draw in real time where as a flight simulator is mostly high in the sky with textured surfaces underneath for ground. The only time there are any real land-objects is when the plane is on the ground on the runway or at the terminal.


It all goes back to how efficient the game engine is and how well it utilizes system resources.

OpenRails is good example of how smooth game play can be with a train simulator if systems resources are being properly utilized (in OR's case four cores of a multi-core processor and good utilization of the GPU) -

http://www.trainsim.com/vbts/showthread.php?300070-OpenRails-v645-performance


From the announcement that RSDL made it looks like even RailWorks will be getting an update for RailWorks game engine to utilize at least three cores as well as better use of the GPU.
 
The consumer, on the other hand, has still to wait patiently for the retail version of Zusi 3 to be published.

And don't we know it. However Roland, at least your post gives some reveal about what has happened, hopefully Carsten hasn't gone down the road of PI Engineering and decided to concentrate on the pro rather than entertainment side of things.
 
Not intending to hijack this thread, so just one more off-topic note.

And don't we know it. However Roland, at least your post gives some reveal about what has happened, hopefully Carsten hasn't gone down the road of PI Engineering and decided to concentrate on the pro rather than entertainment side of things.

Carsten "runs on double track" as we say in German, consumer and pro, and there is no indication this may change.

Here's another recent public link, a regional newspaper article portraying one of the members of the Zusi 3 route building team:
http://www.derwesten.de/wr/westfalen/Lokfuehrer-im-virtuellen-Ruhrtal-id4466389.html
Google Translate or the like will produce some comprehensible result in English I guess. I have to state though that the expected publication date mentioned there is not approved and has been officially disclaimed by Carsten.
 
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