Hello,
Texturing affects height (apparently), and height changes affect texture. I talk about the 5m grid.
I have some assets that go underground, think of a cellar wall, and the grid cannot accommodate such a steep descent. I have therefore constructed assets with some "ground" around it. I then try to make a nice transition between that piece of ground and the textured terrain. It leads to all kinds of shadow-like artifacts at the transition.
When I use the height brush (which I still find too sensitive) at the edge of such scenery objects, sometimes holes are created. These appears as dark areas, like shadows. Often they can be cured by retexturing.
On the other hand, when I apply a ground texture, the height is or appears to be affected. This happens for instance at the transition between road surface and surrounding area, when they are almost at the same level.
Retexturing the ground can be a remedy, but often problem just moves to a nearby grid square.
Furthermore I find that lowering a grid point can cause a nearby point to suddenly jump a little bit. Or the other way around...
Regards.
Paul
Edit: it concerns the 5m grid, not the 10m one
Texturing affects height (apparently), and height changes affect texture. I talk about the 5m grid.
I have some assets that go underground, think of a cellar wall, and the grid cannot accommodate such a steep descent. I have therefore constructed assets with some "ground" around it. I then try to make a nice transition between that piece of ground and the textured terrain. It leads to all kinds of shadow-like artifacts at the transition.
When I use the height brush (which I still find too sensitive) at the edge of such scenery objects, sometimes holes are created. These appears as dark areas, like shadows. Often they can be cured by retexturing.
On the other hand, when I apply a ground texture, the height is or appears to be affected. This happens for instance at the transition between road surface and surrounding area, when they are almost at the same level.
Retexturing the ground can be a remedy, but often problem just moves to a nearby grid square.
Furthermore I find that lowering a grid point can cause a nearby point to suddenly jump a little bit. Or the other way around...
Regards.
Paul
Edit: it concerns the 5m grid, not the 10m one
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