I have noticed a minor difference between the way that a road spline is displayed in the current (non-beta) Trainz Plus and TRS22PE versions. So far this difference is restricted to just one road spline, or at least I have so far not noticed it anywhere else.
The asset is <kuid2:368725:30148:3> Australian rural vehicular track, brown dust, no traffic
The top image is cropped from a scene in Trainz Plus. Note the simple dirt road spline in the centre right of the image. The spline has been "Settled on the ground" and is how I would expect it to appear. The terrain is using the standard 10m grid resolution.
The second image is exactly the same route after being imported into TRS22PE from Trainz Plus via a .cdp file. Note that the spline is slightly above the terrain leaving what looks like a shadow.
Selecting the spline in TRS22, opening its context menu and selecting the "Settle on Ground" option makes no difference.
Puzzling but, in the scheme of things, a minor issue.
The asset is <kuid2:368725:30148:3> Australian rural vehicular track, brown dust, no traffic
The top image is cropped from a scene in Trainz Plus. Note the simple dirt road spline in the centre right of the image. The spline has been "Settled on the ground" and is how I would expect it to appear. The terrain is using the standard 10m grid resolution.

The second image is exactly the same route after being imported into TRS22PE from Trainz Plus via a .cdp file. Note that the spline is slightly above the terrain leaving what looks like a shadow.

Selecting the spline in TRS22, opening its context menu and selecting the "Settle on Ground" option makes no difference.
Puzzling but, in the scheme of things, a minor issue.
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