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That's what's in the screenshot...@ rumour3
Lovely to see your EWS Class 66 sadly it doesn't show up in TANE for me due to a list of faults. Will you by any chance reworking it?
Regards
Gam :'(
trainz-build "3.7"
script "Superstub"
class "Superstub"
category-class "AL"
category-region "UK"
category-era "1990s;2000s;2010s"
kind "traincar"
engine "1"
mass "129600"
light "1"
fonts "2"
fonts-path "class 66 ews"
interior <kuid:79563:1245>
enginesound <kuid:104722:53066>
hornsound <kuid:37028:54067>
enginespec <kuid:104722:51066>
thumbnails
{
0
{
image "thumb.jpg"
width 240
height 180
}
1
{
image "class 66 ews_art/class 66 ews_art_icon.texture"
width 128
height 64
}
2
{
image "class 66 ews_art/class 66 ews_art_512.texture"
width 512
height 512
}
}
mesh-table
{
default
{
mesh "class 66 ews_body/main.im"
auto-create "1"
effects
{
headlight-0
{
kind "corona"
att "a.headlight0"
texture-kuid <kuid:-3:10111>
object-size 0.04
}
headlight-2
{
kind "corona"
att "a.headlight2"
texture-kuid <kuid:-3:10111>
object-size 0.04
}
headlight-4
{
kind "corona"
att "a.sidelight0"
texture-kuid <kuid:-3:10111>
object-size 0.03
}
headlight-6
{
kind "corona"
att "a.sidelight2"
texture-kuid <kuid:-3:10111>
object-size 0.03
}
headlight-1
{
kind "corona"
att "a.headlight1"
texture-kuid <kuid:-3:10111>
object-size 0.04
}
headlight-3
{
kind "corona"
att "a.headlight3"
texture-kuid <kuid:-3:10111>
object-size 0.04
}
headlight-5
{
kind "corona"
att "a.sidelight1"
texture-kuid <kuid:-3:10111>
object-size 0.03
}
headlight-7
{
kind "corona"
att "a.sidelight3"
texture-kuid <kuid:-3:10111>
object-size 0.03
}
taillight-0
{
kind "corona"
att "a.taillight0"
texture-kuid <kuid:-3:10112>
object-size 0.04
}
taillight-2
{
kind "corona"
att "a.taillight2"
texture-kuid <kuid:-3:10112>
object-size 0.04
}
taillight-1
{
kind "corona"
att "a.taillight1"
texture-kuid <kuid:-3:10112>
object-size 0.04
}
taillight-3
{
kind "corona"
att "a.taillight3"
texture-kuid <kuid:-3:10112>
object-size 0.04
}
}
}
shadow
{
mesh "class 66 ews_shadow/defaultshadow.im"
}
couplers
{
mesh "class 66 ews_body/couplers.im"
auto-create "1"
}
driver-0
{
mesh "class 66 ews_body/driver.im"
att "a.driverfront"
auto-create "1"
}
driver-1
{
mesh "class 66 ews_body/driver.im"
att "a.driverback"
auto-create "1"
}
}
bogeys
{
0
{
bogey <kuid:79563:1238>
reversed 0
}
1
{
bogey <kuid:79563:1239>
reversed 0
}
}
extensions
{
max_permitted_speed-60850 "70mph"
debug-122285 "0"
alphanumbers-122285 "66003-66250"
}
description "Class 66 in EWS livery, made using Blender. Uses Andi06's Superscript library for numbering, lighting and driver direction control. With grateful thanks to tmz06003 for testing, prototype info and permission to use parts of the textures. Thanks also to nexusdj for beta testing and prototype info, and to the many other Trainzers that have provided me with advice and encouragement over the years. EWS logos used with permission."
username "Class 66 EWS"
author "Rumour3"
organisation
contact-email "_"
contact-website "_"
license "This texture asset is released as freeware and may be freely redistributed/reskinned/altered, including uploading to the Auran donwload station, provided that appropriate credit for the original work is given."
kuid <kuid:79563:1236>
kuid-table
{
bogey0 <kuid:79563:1238>
bogey1 <kuid:79563:1239>
interior <kuid:79563:1245>
enginesound <kuid:104722:53066>
hornsound <kuid:37028:54067>
enginespec <kuid:104722:51066>
codelib <kuid:122285:508>
superstub_icon <kuid:122285:4089>
headlight_corona <kuid:-3:10111>
taillight_corona <kuid:-3:10112>
}
Трам, не русский чтоль? не знал!!!
Нужно гордится своей страной, и писать на родном языке...
Тем более НЕ НА ЭТОМ ФОРУМЕ ПОКАЗЫВАТЬ СВОЕ КРАСНОРЕЧИЕ В ПОЗНАНИИ ЭНГЛИША!!!!
Эти суки по сути заставили СИЛОМ купить эту редкостную шляпу...
Их поддержали, а они ниче не сделали вообще, обидно !!!
Это не новая игра, это обновление, за которое мы все заплатили заочно!
Никогда не покупайте то что Вам обещают заочно, это развод!
РЕБЯТА ПЕРЕХОДИТЕ В РВ, СКРИПТОМ ПОМОГУ(РАЗОБРАЛСЯ)... И ЗАПИЛИМ ВЕСЬ ПС!!!
Ahaha I love the track in the water! XD
Note to self: Always remove the track after making the river!![]()