TS 2022 doesn't import route content neatly.

JonMyrlennBailey

Well-known member
I tried importing my cloned and modified version of Avery-Drexel Milwaukee Road into 2022 from TANE SP4 and a bunch of wonky crap is going on as evidenced by the screenshots below. Trains on this pike mounted on 2022 do seem to run with less frame shake than it does on TANE SP4, however. Smoother running graphics is one of the precious few saving graces of TS 2022.


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PS - I changed out the JR track for some TS19 "jarrah" seasonal track. This makes the ballast snow white to camouflage with the snow on the ground. Still, there are air gaps (spaces between track bed and ground) under the ballast in spots as it is not thick like JR "terrain" track. I wish there were some seasonal track with that THICK "Terrain-like" ballast. The original author of Milwaukee Road Avery-Drexel did not neatly smooth out the track well to make ballast flush with ground. I think he used 10m vs 5m ground as well which lacks precision in forming neat ground relief features. Using the Smooth Track tool will often upset Topology in areas with cliff faces, river banks, buildings, roads and tunnel portals near tracks. I wish the Smooth Track tool would just make ground flush immediately under track bed instead of spreading its adverse effect on the ground considerably on either side of the track. Smooth Spline often upsets terrain and scenery on either side as well.
 
Avery-Drexel was made using standard textures. The track you are using is PBR textured and the two texture types never mix well. You would need to use a non PBR track (most JR track) to solve that problem. It is not the fault of TS2022, just your misunderstanding of it
 
Avery-Drexel was made using standard textures. The track you are using is PBR textured and the two texture types never mix well. You would need to use a non PBR track (most JR track) to solve that problem. It is not the fault of TS2022, just your misunderstanding of it
I did in fact use JR track when I edited my own clone of the Milwaukee Road in TANE. The original grassy gravel track was subbed out for that JR terrain stuff. I was trying to eliminate gaps between the thin ballast of grassy gravel and the ground. This JR track doesn't have seasonal (snow) properties. I used the TS 19 "jarrah" track that is standard in the West of Denver route in order for the track ballast to render snow effects in this Avery route when there is snow on the ground.

It's no big deal. The "jarrah" track does at least offer seasonal snow color ballast unlike JR.

No, I don't understand all the in-depth geeky-ness of Trainz. This stuff is not intuitive to the average human like me who just likes to casually play with trains for fun but also appreciates neatness and authenticity. I just know what looks good to my eyes and sounds good to my ears.


The original author (tume) of Avery-Drexel MILW Road used that grassy gravel track mainly. I take it that this route was originally designed for TANE as it was packaged in with TANE.
Tume did not use the "Smooth Track" tool consistently during the track-laying process to make the ground snug up neat and flush with the track ballast. Using 5m ground is best for neatness.

The most excellent track work I have seen to date on a packaged route was the Mojave Sub Division by jointedrail and packaged in Trainz Railroad Simulator 2012. This used norfolksouthern's various "JR MS" track (some of which is the Terrain type with infinitely thick ballast). This JR MS is the type of track I had converted grassy gravel to in the MILW Road route I cloned in TANE SP4.
 
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