T:ANE (in development) screenshots...

Nice shot in this thread ! Here is a night shot !
Rail4Pete
3a2d795aa0ee4f38d65b15fe7b12d32b.jpg
 
@ rumour3

Lovely to see your EWS Class 66 sadly it doesn't show up in TANE for me due to a list of faults. Will you by any chance reworking it?

Regards

Gam :'(
 
@ rumour3

Lovely to see your EWS Class 66 sadly it doesn't show up in TANE for me due to a list of faults. Will you by any chance reworking it?

Regards

Gam :'(
That's what's in the screenshot...:)

Edit: the only problems with the original model that actually stop it from showing in TANE is the references, in the thumbnails container of the config, to .tga files. If you change the entries from .tga to .texture it should show up OK.

R3
 
Last edited:
Thanks for the info however, the 66 still doesn't show up......................this is what I get

- Tag 'category-region-0' in the container 'traincar' is obsolete.- Tag 'category-era-0' in the container 'traincar' is obsolete.
- Tag 'category-era-1' in the container 'traincar' is obsolete.
- Tag 'category-era-2' in the container 'traincar' is obsolete.
- The Tag 'bogey' is not permitted within a container of type 'traincar'.
- The Tag 'bogey-1' is not permitted within a container of type 'traincar'.
! Indexed meshes are not supported for traincars as of trainz-build 3.8. It is recommended that you upgrade 'class 66 ews_body/main.im' to a LOD mesh.
! Indexed meshes are not supported for traincars as of trainz-build 3.8. It is recommended that you upgrade 'class 66 ews_body/couplers.im' to a LOD mesh.
- Required container 'bogeys' is missing.
- The texture 'class 66 ews_shadow/black.tga' is a uniform color.
! The low-detail meshes total more than 500 polygons. This may have a negative impact on performance.


Regards

Gam
 
Sorry Gam- I think I'd forgotten how much I'd previously modified the config for the version on my hard disk. Here's the config of the TANE-working version:
Code:
trainz-build                            "3.7"
script                                  "Superstub"
class                                   "Superstub"
category-class                          "AL"
category-region                         "UK"
category-era                            "1990s;2000s;2010s"
kind                                    "traincar"
engine                                  "1"
mass                                    "129600"
light                                   "1"
fonts                                   "2"
fonts-path                              "class 66 ews"
interior                                <kuid:79563:1245>
enginesound                             <kuid:104722:53066>
hornsound                               <kuid:37028:54067>
enginespec                              <kuid:104722:51066>

thumbnails
{
  0
  {
    image                               "thumb.jpg"
    width                               240
    height                              180
  }
  
  1
  {
    image                               "class 66 ews_art/class 66 ews_art_icon.texture"
    width                               128
    height                              64
  }
  
  2
  {
    image                               "class 66 ews_art/class 66 ews_art_512.texture"
    width                               512
    height                              512
  }
}

mesh-table
{
  default
  {
    mesh                                "class 66 ews_body/main.im"
    auto-create                         "1"
    
    effects
    {
      headlight-0
      {
        kind                            "corona"
        att                             "a.headlight0"
        texture-kuid                    <kuid:-3:10111>
        object-size                     0.04
      }
      
      headlight-2
      {
        kind                            "corona"
        att                             "a.headlight2"
        texture-kuid                    <kuid:-3:10111>
        object-size                     0.04
      }
      
      headlight-4
      {
        kind                            "corona"
        att                             "a.sidelight0"
        texture-kuid                    <kuid:-3:10111>
        object-size                     0.03
      }
      
      headlight-6
      {
        kind                            "corona"
        att                             "a.sidelight2"
        texture-kuid                    <kuid:-3:10111>
        object-size                     0.03
      }
      
      headlight-1
      {
        kind                            "corona"
        att                             "a.headlight1"
        texture-kuid                    <kuid:-3:10111>
        object-size                     0.04
      }
      
      headlight-3
      {
        kind                            "corona"
        att                             "a.headlight3"
        texture-kuid                    <kuid:-3:10111>
        object-size                     0.04
      }
      
      headlight-5
      {
        kind                            "corona"
        att                             "a.sidelight1"
        texture-kuid                    <kuid:-3:10111>
        object-size                     0.03
      }
      
      headlight-7
      {
        kind                            "corona"
        att                             "a.sidelight3"
        texture-kuid                    <kuid:-3:10111>
        object-size                     0.03
      }
      
      taillight-0
      {
        kind                            "corona"
        att                             "a.taillight0"
        texture-kuid                    <kuid:-3:10112>
        object-size                     0.04
      }
      
      taillight-2
      {
        kind                            "corona"
        att                             "a.taillight2"
        texture-kuid                    <kuid:-3:10112>
        object-size                     0.04
      }
      
      taillight-1
      {
        kind                            "corona"
        att                             "a.taillight1"
        texture-kuid                    <kuid:-3:10112>
        object-size                     0.04
      }
      
      taillight-3
      {
        kind                            "corona"
        att                             "a.taillight3"
        texture-kuid                    <kuid:-3:10112>
        object-size                     0.04
      }
    }
  }
  
  shadow
  {
    mesh                                "class 66 ews_shadow/defaultshadow.im"
  }
  
  couplers
  {
    mesh                                "class 66 ews_body/couplers.im"
    auto-create                         "1"
  }
  
  driver-0
  {
    mesh                                "class 66 ews_body/driver.im"
    att                                 "a.driverfront"
    auto-create                         "1"
  }
  
  driver-1
  {
    mesh                                "class 66 ews_body/driver.im"
    att                                 "a.driverback"
    auto-create                         "1"
  }
}

bogeys
{
  0
  {
    bogey                               <kuid:79563:1238>
    reversed                            0
  }
  
  1
  {
    bogey                               <kuid:79563:1239>
    reversed                            0
  }
}

extensions
{
  max_permitted_speed-60850             "70mph"
  debug-122285                          "0"
  alphanumbers-122285                   "66003-66250"
}
description                             "Class 66 in EWS livery, made using Blender. Uses Andi06's Superscript library for numbering, lighting and driver direction control. With grateful thanks to tmz06003 for testing, prototype info and permission to use parts of the textures. Thanks also to nexusdj for beta testing and prototype info, and to the many other Trainzers that have provided me with advice and encouragement over the years. EWS logos used with permission."
username                                "Class 66 EWS"
author                                  "Rumour3"
organisation                            
contact-email                           "_"
contact-website                         "_"
license                                 "This texture asset is released as freeware and may be freely redistributed/reskinned/altered, including uploading to the Auran donwload station, provided that appropriate credit for the original work is given."
kuid                                    <kuid:79563:1236>

kuid-table
{
  bogey0                                <kuid:79563:1238>
  bogey1                                <kuid:79563:1239>
  interior                              <kuid:79563:1245>
  enginesound                           <kuid:104722:53066>
  hornsound                             <kuid:37028:54067>
  enginespec                            <kuid:104722:51066>
  codelib                               <kuid:122285:508>
  superstub_icon                        <kuid:122285:4089>
  headlight_corona                      <kuid:-3:10111>
  taillight_corona                      <kuid:-3:10112>
}
 
Thanks, thought we'd had it this time but it still shows up as faulty. This is what's reported. I do appreciate your help, thanks.

! Indexed meshes are not supported for traincars as of trainz-build 3.8. It is recommended that you upgrade 'class 66 ews_body/main.im' to a LOD mesh.
! Indexed meshes are not supported for traincars as of trainz-build 3.8. It is recommended that you upgrade 'class 66 ews_body/couplers.im' to a LOD mesh.
- The texture 'class 66 ews_shadow/black.tga' is a uniform color.
! The low-detail meshes total more than 500 polygons. This may have a negative impact on performance.

Gam :'( :'( :'(
 
Nice thing about these error messages is that not only do they tell you what is wrong, they give you a pretty got hint how to fix it. For the T:ANE working version, I don't think the shadow mesh is required anymore. T:ANE can generate shadows directly from the main body mesh.
 
The only error that you still need to sort is the 'texture 'class 66 ews_shadow/black.tga' is a uniform color.' Beats me why TANE throws a fit over anything to do with shadow meshes, because as far as I'm aware they're not used in the game.

If you've got PEV's images2TGA installed so that it works from CMP in TS12, use the right-click option to 'open with - Images2TGA.BAT'. Save the file as a CDP from TS12 and import it into TANE. If you haven't got Images2TGA installed, or want to edit it directly in TANE, use an image editing program to change one of the pixels in the black.tga file to a very dark grey.

R3
 

Трам, не русский чтоль? не знал!!!

Нужно гордится своей страной, и писать на родном языке...
Тем более НЕ НА ЭТОМ ФОРУМЕ ПОКАЗЫВАТЬ СВОЕ КРАСНОРЕЧИЕ В ПОЗНАНИИ ЭНГЛИША!!!!
Эти суки по сути заставили СИЛОМ купить эту редкостную шляпу...
Их поддержали, а они ниче не сделали вообще, обидно !!!

Это не новая игра, это обновление, за которое мы все заплатили заочно!

Никогда не покупайте то что Вам обещают заочно, это развод!

РЕБЯТА ПЕРЕХОДИТЕ В РВ, СКРИПТОМ ПОМОГУ(РАЗОБРАЛСЯ)... И ЗАПИЛИМ ВЕСЬ ПС!!!
 
Трам, не русский чтоль? не знал!!!

Нужно гордится своей страной, и писать на родном языке...
Тем более НЕ НА ЭТОМ ФОРУМЕ ПОКАЗЫВАТЬ СВОЕ КРАСНОРЕЧИЕ В ПОЗНАНИИ ЭНГЛИША!!!!
Эти суки по сути заставили СИЛОМ купить эту редкостную шляпу...
Их поддержали, а они ниче не сделали вообще, обидно !!!

Это не новая игра, это обновление, за которое мы все заплатили заочно!

Никогда не покупайте то что Вам обещают заочно, это развод!

РЕБЯТА ПЕРЕХОДИТЕ В РВ, СКРИПТОМ ПОМОГУ(РАЗОБРАЛСЯ)... И ЗАПИЛИМ ВЕСЬ ПС!!!

Хех, зато как по-русски выразил свои мысли. Экспрессивно как. Какой слог, какие слова! Посыпал оскорблениями разработчиков, мда как это по-русски. Обозвать разработчиков "суками". Тащемта, я тоже не в восторге от новой версии игры и в первые дни не мог подобрать приличных эпитетов характеризующих последний продукт NV3 Games. Но нужно держать себя в рамках приличия и соблюдать этические рамки, дабы не выглядеть безкультурным хамлом. И Ваше упоминание TS здесь неуместно.
 
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