applegathc
NoT tHe StAtUeS!
You Russians sure know what you're doing! That's how a sim is supposed to look.
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Indeed! Their shots are incredibly realistic...You Russians sure know what you're doing! That's how a sim is supposed to look.
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I agree, I'm also working on a 1950's prototypical route since 2010 and many details are still missings as : Lack of picture, photos maps,...Some, still alive, person, even workers or witness of that era just don't remember details of that time. For example, with lack of photos but figuring on an olp blueprint of a yard, I asked an ex engineer of this route if the coal chute was 1 bay or two and he sais one. I also asked the same question to a man who was working on that coal chute (filling the chute) and he said it has 2 bay. Don't be rude and too perfectionist on creators, we are not bringing the real world of the past into life, we are trying to bring back an image of it.Hello that's a lot of issues you wrote about.
I am scared a bit now - what happens if you once had a look to my routes (MILW Avery - Drexel and Season Town Northern RR). Well I did my best but I am sure there is something I did not consider building that MILW-section - although I could improve something to get closer to the real thing. Besides something more Saltese now has sidings which was not the case in the previous version because at the time I created the previous version I just did not know that there where sidings.
Your's TUME
The settings you can see at the first picture (click to extend) of http://forums.auran.com/trainz/show...evelopment)-screenshots&p=1395682#post1395682 (post #276). I.E. using post-processing convolution with add option and zero threshold you can increase the brightness with change of "intensity". Weather settings are also present. These my trees are on DLS (search with "t15 derevo", "t7 kust" ), same as the textures of grass and grass itself (JVC(T)#1y and JVC(TBL)Grass spline#1y ). Pictures were got on a small route (not mine) where i've replaced the trees. With "white" envirenmental illumination and intensity "0.30" the trees looks like this:TRam__, I've already said this, but your pictures capture how the world should look, as it's illuminated by the sun. Most other screenshots are relatively dark (such as your second screenshot) and don't exactly look appetizing. If you'd asked me, I'd say that your pictures looked as real as a train simulator could get today. Your sky definitely adds to the realism, might I ask, what settings (post-processing), framerates, and GPU do you have?
I agree, I'm also working on a 1950's prototypical route since 2010 and many details are still missings as : Lack of picture, photos maps,...Some, still alive, person, even workers or witness of that era just don't remember details of that time. For example, with lack of photos but figuring on an olp blueprint of a yard, I asked an ex engineer of this route if the coal chute was 1 bay or two and he sais one. I also asked the same question to a man who was working on that coal chute (filling the chute) and he said it has 2 bay. Don't be rude and too perfectionist on creators, we are not bringing the real world of the past into life, we are trying to bring back an image of it.
Rail4Pete
The engine is NOT blue and dont go making excuses "Oh thats just sky reflection", I call bull on that. Even in real life a black engine will NOT appear blue it will be black. It should be black. Ocemy and N3V messed up. If you aint gonna do something right, dont do it at all. This also applies to the Hinton Route.
Hmmm, I keep hearing a lot of conflicting info on the bells. Last I heard, the Perre Marquette /should/ have a swinging bell. The NKP you are right, and this was found after release. The Kanawha though, does NOT have a swinging bell now (and you've been told this several times, but hey lets not let the truth get in the way of another rantAnother issue with both the NKP, Kanawha, and Pere Marquette. The bells dont swing, only the clapper inside but ocemy messed that up to and was never fixed. Not to mention the engine sounds and the. Pere Marquette whistle sound like utter garbage. To go along with this, the engine sound for the kanawha is to light for a berkshire, and whats more, the whistle is the crappy bigboy whistle from whenever it was introduced into the game years ago. it should be a C&O Hooter, but N3V being accurate? Ha. The bell sound dont work on the N1 either. The safety valve in the espec was never adjusted. It should not constantly go off but do N3V or Ocemy want to fix this? Nah. Let the customers be unhappy about that. DRM sucks by the way N3V. The smoke looks cartoony and unrealistic and is just a complete joke.
Now the Hinton Divison, why is it that it only goes to Thurmond and not to Handley? The entire Hinton Division encompasses the New River Sub and many, many branches along the way.
The sub division known as the New River Sub is supposed to be from Hinton WV to Handley WV (milepost 353 to milepost 430), roughly 80 miles of mainline track without counting the Nicholas, Fayette, and Greenbrier RR (Shared NYC and C&O railroad) and all the various branchlines. Can't really count the Manns Creek narrow gauge / standard gauge railroad as it was its own entity.
The Tane Version only runs from Hinton to Thurmond WV, roughly 45 miles of the route (milepost 353 to milepost 390/391) for mainline track. Why is there so much of Hinton unaccounted for and filled with trees? Why are modern Hot Box detectors on a 1950's route when the first talking hotbox detectors didnt come around until the 1960's on the SAL? Seaboard Air Line was the first railroad to install talking defect detectors.
Beginning in the 1960s, their train crews could hear the results of hotbox and dragging-equipment checks spoken over their radios in the engine cab and in the caboose. Over the years, as the use of this technology accelerated, the rear-end crews were eliminated from most freight trains. For example, computerized, talking detectors allowed crews to interact with the detector using a touch tone function on their radios to recall the latest defect report. This eliminated any need for crews to walk to the detector location to confirm the radio reading.
http://en.wikipedia.org/wiki/Defect_detector
http://www.zecrail.com/files/temp/IMG_7149.jpg
That's a raw photo of a black painted steam locomotive (Puffing Billy's 14A, minus number plates), after being left to get dirty and then being completely covered in wet ash and graphite to simulate loco 3A in 1954 when it ran the 'young sun' specials, after the railway had officially been closed. It's actually not far off photos of how locomotive 3A looked at the end of it's life, minus the fact that the paint has not lost it's gloss... This is how 3A looked (apologies for the small image): http://media.apnarm.net.au/img/medi...a-tvic-ATDW_Landscape__BC01_DSC_0225_t300.JPG
Hmmm, I keep hearing a lot of conflicting info on the bells. Last I heard, the Pere Marquette /should/ have a swinging bell. The NKP you are right, and this was found after release. The Kanawha though, does NOT have a swinging bell now (and you've been told this several times, but hey lets not let the truth get in the way of another rant). This was corrected, and instead it's got an animated clapper, and a slight vibration each time the bell is struck. As to the whistle, it appears that either we don't have access to a sufficient quality C&O whistle, or we didn't have time to create one since the issue was reported towards the end of development.
As to the Enginespec, since you don't have T:ANE I guess you don't realise that you can actually change the Espec in a locomotive from within Surveyor (per locomotive in the session), or via the TestTrack facility. Beyond that, the safety valve is under YOUR control when driving (in CAB mode), DCC mode could potentially use some improvement (sorry, not driven these locos in DCC mode in T:ANE). It may be ideal to produce a separate 'DCC' Espec for some locos, if they don't perform well. But in CAB mode, you need to drive and fire the locomotive appropriately...
This is a question for the creator of the route, Gawpo50. Unless there are issues with operating the sessions, or with the content used (e.g. needing content to be repaired/etc) the routes will remain essentially unchanged from those supplied by the creator.
Light reflections may be portrayed alright in the game as a whole, but the assets themselves still have issues.