T:ANE (in development) screenshots...

You Russians sure know what you're doing! That's how a sim is supposed to look.
Indeed! Their shots are incredibly realistic...
The USRA 4-6-2, however, is not so good. It isn't bad, but to be honest I still think that Ben Neal's USRA locomotives are better in appearance.
 
If anything. It looks like the same Black model of the Blue Comet just modified a bit to resemble a USRA 4-6-2 even though its inaccurate just like the kanawha in TANE. Steve Lerro nailed that one with flying colors.

The kanawha has the same issue that alot of people have addressed about the NKP pack. The engine is NOT blue and dont go making excuses "Oh thats just sky reflection", I call bull on that. Even in real life a black engine will NOT appear blue it will be black. It should be black. Ocemy and N3V messed up. If you aint gonna do something right, dont do it at all. This also applies to the Hinton Route.

Another issue with both the NKP, Kanawha, and Pere Marquette. The bells dont swing, only the clapper inside but ocemy messed that up to and was never fixed. Not to mention the engine sounds and the. Pere Marquette whistle sound like utter garbage. To go along with this, the engine sound for the kanawha is to light for a berkshire, and whats more, the whistle is the crappy bigboy whistle from whenever it was introduced into the game years ago. it should be a C&O Hooter, but N3V being accurate? Ha. The bell sound dont work on the N1 either. The safety valve in the espec was never adjusted. It should not constantly go off but do N3V or Ocemy want to fix this? Nah. Let the customers be unhappy about that. DRM sucks by the way N3V. The smoke looks cartoony and unrealistic and is just a complete joke.

Now the Hinton Divison, why is it that it only goes to Thurmond and not to Handley? The entire Hinton Division encompasses the New River Sub and many, many branches along the way.

The sub division known as the New River Sub is supposed to be from Hinton WV to Handley WV (milepost 353 to milepost 430), roughly 80 miles of mainline track without counting the Nicholas, Fayette, and Greenbrier RR (Shared NYC and C&O railroad) and all the various branchlines. Can't really count the Manns Creek narrow gauge / standard gauge railroad as it was its own entity.

The Tane Version only runs from Hinton to Thurmond WV, roughly 45 miles of the route (milepost 353 to milepost 390/391) for mainline track. Why is there so much of Hinton unaccounted for and filled with trees? Why are modern Hot Box detectors on a 1950's route when the first talking hotbox detectors didnt come around until the 1960's on the SAL? Seaboard Air Line was the first railroad to install talking defect detectors.

Beginning in the 1960s, their train crews could hear the results of hotbox and dragging-equipment checks spoken over their radios in the engine cab and in the caboose. Over the years, as the use of this technology accelerated, the rear-end crews were eliminated from most freight trains. For example, computerized, talking detectors allowed crews to interact with the detector using a touch tone function on their radios to recall the latest defect report. This eliminated any need for crews to walk to the detector location to confirm the radio reading.
http://en.wikipedia.org/wiki/Defect_detector

Why is this route and the locomotive associated with it so bad?
 
Last edited:
The worst part is that even if it was good, and even if there weren't better models out there, we wouldn't be able to reskin it for other railroads, even if it was just for personal use. USRA locomotives were a dime a dozen, and were sold to all railroads, but I guess N3V, in their infinite wisdom, decided that all of those other railroads don't matter...
 
TRam__, I've already said this, but your pictures capture how the world should look, as it's illuminated by the sun. Most other screenshots are relatively dark (such as your second screenshot) and don't exactly look appetizing. If you'd asked me, I'd say that your pictures looked as real as a train simulator could get today. Your sky definitely adds to the realism, might I ask, what settings (post-processing), framerates, and GPU do you have?
 
Snipped all the text.

Hello that's a lot of issues you wrote about.

I am scared a bit now - what happens if you once had a look to my routes (MILW Avery - Drexel and Season Town Northern RR). Well I did my best but I am sure there is something I did not consider building that MILW-section - although I could improve something to get closer to the real thing. Besides something more Saltese now has sidings which was not the case in the previous version because at the time I created the previous version I just did not know that there where sidings.

My-Trainz-Screenshot-Image.jpg


My-Trainz-Screenshot-Image.jpg


Your's TUME
 
Hello that's a lot of issues you wrote about.

I am scared a bit now - what happens if you once had a look to my routes (MILW Avery - Drexel and Season Town Northern RR). Well I did my best but I am sure there is something I did not consider building that MILW-section - although I could improve something to get closer to the real thing. Besides something more Saltese now has sidings which was not the case in the previous version because at the time I created the previous version I just did not know that there where sidings.



Your's TUME
I agree, I'm also working on a 1950's prototypical route since 2010 and many details are still missings as : Lack of picture, photos maps,...Some, still alive, person, even workers or witness of that era just don't remember details of that time. For example, with lack of photos but figuring on an olp blueprint of a yard, I asked an ex engineer of this route if the coal chute was 1 bay or two and he sais one. I also asked the same question to a man who was working on that coal chute (filling the chute) and he said it has 2 bay. Don't be rude and too perfectionist on creators, we are not bringing the real world of the past into life, we are trying to bring back an image of it.
Rail4Pete
 
TRam__, I've already said this, but your pictures capture how the world should look, as it's illuminated by the sun. Most other screenshots are relatively dark (such as your second screenshot) and don't exactly look appetizing. If you'd asked me, I'd say that your pictures looked as real as a train simulator could get today. Your sky definitely adds to the realism, might I ask, what settings (post-processing), framerates, and GPU do you have?
The settings you can see at the first picture (click to extend) of http://forums.auran.com/trainz/show...evelopment)-screenshots&p=1395682#post1395682 (post #276). I.E. using post-processing convolution with add option and zero threshold you can increase the brightness with change of "intensity". Weather settings are also present. These my trees are on DLS (search with "t15 derevo", "t7 kust" ), same as the textures of grass and grass itself (JVC(T)#1y and JVC(TBL)Grass spline#1y ). Pictures were got on a small route (not mine) where i've replaced the trees. With "white" envirenmental illumination and intensity "0.30" the trees looks like this:



The trees are "billboard 3-directional" (unlike usual "crosses" 4-directional or 6-directional) with custom-generated normal maps.
System specs: i5 2500, Gigabyte GeForce 560Ti, 8Gb of RAM. Framerate on that route with High settings 24-35. Also there are some video on my chanal, like this - http://www.youtube.com/watch?v=4ft0O52pFHQ
 
Last edited:
TRam, your screenshots and video are about the only things I have seen so far that give me any hope for this game....the lighting actually looks fairly realistic unlike most other shots, especially the official Auran ones. Not to mention using new content instead of junk from Windows 98 times to promote the sim....
 
Ditto to Nikos, you've done it again TRam__. Auran should use your videos/pictures to promote the game, that screenshot is too real. I had just found your channel few bits ago. How does your PC handle all (reasonable, noticeable effects) at max? You're giving me hope, as my card is better than yours, not to brag.
 
I agree, I'm also working on a 1950's prototypical route since 2010 and many details are still missings as : Lack of picture, photos maps,...Some, still alive, person, even workers or witness of that era just don't remember details of that time. For example, with lack of photos but figuring on an olp blueprint of a yard, I asked an ex engineer of this route if the coal chute was 1 bay or two and he sais one. I also asked the same question to a man who was working on that coal chute (filling the chute) and he said it has 2 bay. Don't be rude and too perfectionist on creators, we are not bringing the real world of the past into life, we are trying to bring back an image of it.
Rail4Pete

Oh well that's simple! Just make it 1 1/2 chutes!:hehe:
 
Definitely agree Nikos1, that is an awesome screenshot Tram__. Super realistic. I also saw the video of your route in TANE and it is superb. I'm glad all of these options have been implemented into TANE. btw, what operating system are you running TANE on and are you using an SSD or a regular
 
Sorry, but where do you find that post-processing screen please. I remember looking at it once, but haven't been able to find it again. Additionally, I seem to have several areas greyed out (fog slider for example) which Im wondering if it is related.
Cheers

Edit** Scrub that, found them.
 
Last edited:
The engine is NOT blue and dont go making excuses "Oh thats just sky reflection", I call bull on that. Even in real life a black engine will NOT appear blue it will be black. It should be black. Ocemy and N3V messed up. If you aint gonna do something right, dont do it at all. This also applies to the Hinton Route.

http://www.zecrail.com/files/temp/IMG_7149.jpg

That's a raw photo of a black painted steam locomotive (Puffing Billy's 14A, minus number plates), after being left to get dirty and then being completely covered in wet ash and graphite to simulate loco 3A in 1954 when it ran the 'young sun' specials, after the railway had officially been closed. It's actually not far off photos of how locomotive 3A looked at the end of it's life, minus the fact that the paint has not lost it's gloss... This is how 3A looked (apologies for the small image): http://media.apnarm.net.au/img/medi...a-tvic-ATDW_Landscape__BC01_DSC_0225_t300.JPG

You'll note that all upward facing surfaces have picked up the colour of the sky, and even the surrounding mountains. The 1954 photo shows the same effect, and that's on paint that has definitely lost it's gloss. Puffing Billy's G42 is actually currently painted in a satin of matte black (I can't remember which), and this also reflects the sky quite well. This is an example of G42's 'low gloss' paint, which it's worn for a few years now, under a cloudy sky: https://www.flickr.com/photos/doctorjbeam/14357907436/ Note that although not blue, it is reflecting the sky (clouds in this case). Replace with a blue sky, and you get a blue reflection.

And to showcase a clean high gloss loco of similar size, a pair of VR R class locomotives on a nice day: https://www.flickr.com/photos/doctorjbeam/14464590967/

Another issue with both the NKP, Kanawha, and Pere Marquette. The bells dont swing, only the clapper inside but ocemy messed that up to and was never fixed. Not to mention the engine sounds and the. Pere Marquette whistle sound like utter garbage. To go along with this, the engine sound for the kanawha is to light for a berkshire, and whats more, the whistle is the crappy bigboy whistle from whenever it was introduced into the game years ago. it should be a C&O Hooter, but N3V being accurate? Ha. The bell sound dont work on the N1 either. The safety valve in the espec was never adjusted. It should not constantly go off but do N3V or Ocemy want to fix this? Nah. Let the customers be unhappy about that. DRM sucks by the way N3V. The smoke looks cartoony and unrealistic and is just a complete joke.
Hmmm, I keep hearing a lot of conflicting info on the bells. Last I heard, the Perre Marquette /should/ have a swinging bell. The NKP you are right, and this was found after release. The Kanawha though, does NOT have a swinging bell now (and you've been told this several times, but hey lets not let the truth get in the way of another rant ;) ). This was corrected, and instead it's got an animated clapper, and a slight vibration each time the bell is struck. As to the whistle, it appears that either we don't have access to a sufficient quality C&O whistle, or we didn't have time to create one since the issue was reported towards the end of development.

As to the Enginespec, since you don't have T:ANE I guess you don't realise that you can actually change the Espec in a locomotive from within Surveyor (per locomotive in the session), or via the TestTrack facility. Beyond that, the safety valve is under YOUR control when driving (in CAB mode), DCC mode could potentially use some improvement (sorry, not driven these locos in DCC mode in T:ANE). It may be ideal to produce a separate 'DCC' Espec for some locos, if they don't perform well. But in CAB mode, you need to drive and fire the locomotive appropriately...

Now the Hinton Divison, why is it that it only goes to Thurmond and not to Handley? The entire Hinton Division encompasses the New River Sub and many, many branches along the way.

The sub division known as the New River Sub is supposed to be from Hinton WV to Handley WV (milepost 353 to milepost 430), roughly 80 miles of mainline track without counting the Nicholas, Fayette, and Greenbrier RR (Shared NYC and C&O railroad) and all the various branchlines. Can't really count the Manns Creek narrow gauge / standard gauge railroad as it was its own entity.

The Tane Version only runs from Hinton to Thurmond WV, roughly 45 miles of the route (milepost 353 to milepost 390/391) for mainline track. Why is there so much of Hinton unaccounted for and filled with trees? Why are modern Hot Box detectors on a 1950's route when the first talking hotbox detectors didnt come around until the 1960's on the SAL? Seaboard Air Line was the first railroad to install talking defect detectors.

Beginning in the 1960s, their train crews could hear the results of hotbox and dragging-equipment checks spoken over their radios in the engine cab and in the caboose. Over the years, as the use of this technology accelerated, the rear-end crews were eliminated from most freight trains. For example, computerized, talking detectors allowed crews to interact with the detector using a touch tone function on their radios to recall the latest defect report. This eliminated any need for crews to walk to the detector location to confirm the radio reading.
http://en.wikipedia.org/wiki/Defect_detector

This is a question for the creator of the route, Gawpo50. Unless there are issues with operating the sessions, or with the content used (e.g. needing content to be repaired/etc) the routes will remain essentially unchanged from those supplied by the creator.

Regads
Zec
 
http://www.zecrail.com/files/temp/IMG_7149.jpg

That's a raw photo of a black painted steam locomotive (Puffing Billy's 14A, minus number plates), after being left to get dirty and then being completely covered in wet ash and graphite to simulate loco 3A in 1954 when it ran the 'young sun' specials, after the railway had officially been closed. It's actually not far off photos of how locomotive 3A looked at the end of it's life, minus the fact that the paint has not lost it's gloss... This is how 3A looked (apologies for the small image): http://media.apnarm.net.au/img/medi...a-tvic-ATDW_Landscape__BC01_DSC_0225_t300.JPG

Look, I understand you guys want to "attempt" realism, but the NKP, Pere Marquette, C&O, Erie were all owned by the same owners. The Van Sweringen brothers owned the NKP, Pere Marquette, C&O, and Erie as well as the plan book for all the railroads. Therefore all used mostly the same dark closely matte paint, which would not reflect the sky. http://en.wikipedia.org/wiki/Van_Sweringen_railroad_holdings The colors should look locomotive black not cartoon blue.


Hmmm, I keep hearing a lot of conflicting info on the bells. Last I heard, the Pere Marquette /should/ have a swinging bell. The NKP you are right, and this was found after release. The Kanawha though, does NOT have a swinging bell now (and you've been told this several times, but hey lets not let the truth get in the way of another rant ;) ). This was corrected, and instead it's got an animated clapper, and a slight vibration each time the bell is struck. As to the whistle, it appears that either we don't have access to a sufficient quality C&O whistle, or we didn't have time to create one since the issue was reported towards the end of development.

As to the Enginespec, since you don't have T:ANE I guess you don't realise that you can actually change the Espec in a locomotive from within Surveyor (per locomotive in the session), or via the TestTrack facility. Beyond that, the safety valve is under YOUR control when driving (in CAB mode), DCC mode could potentially use some improvement (sorry, not driven these locos in DCC mode in T:ANE). It may be ideal to produce a separate 'DCC' Espec for some locos, if they don't perform well. But in CAB mode, you need to drive and fire the locomotive appropriately...

Alright, whether or not Pere Marquette had swinging bells or not, it shouldnt swing nearly all the way around like it does. There is literally no idle 1.wav file for the bell. Cant get a decent whistle recording of a C&O hooter? Are you kidding me, look at youtube there are plenty of High Quality Videos using it. All you guys at N3V would have had to do was ask for a sound file of the video, it aint hard, coulda contacted K&L Trainz just like ya did for the NKP Berk. The issue about the sounds and what not being reported til the end of development? Really, dont pull that. I reported it last year and no one acknowledged it so dont say it wasnt reported.

As for the espec, I wasnt referring to the garbage that is TANE. Im referring to TS12, a normal steam engine doesnt constantly blow the safety valve. Even in DCC the stupid safety constantly goes off and drowns out everything else. If it wasnt for the retarded DRM, everyone who bought DLC from you people could have modified their content and there wouldnt be any complaints. Now as for driving and firing appropriately, I do, and the stupid problem still persists so dont go claiming that as a user generated error.

This is a question for the creator of the route, Gawpo50. Unless there are issues with operating the sessions, or with the content used (e.g. needing content to be repaired/etc) the routes will remain essentially unchanged from those supplied by the creator.

Ya know, speaking of Gawpo50 and Hinton, why in the heck did N3V pay Gawpo for this route which is built just as poor as his N&W Appalachian Coal route. Inaccurate, poor frames, missing towns, Waterfalls in the middle of a flat river?????? Explain that. The route is trash and Im not the only one who thinks that, I know Im not the only one who has said that about it. Again, Stop making things if you cant get it right or even do a reasonable amount of research on the matter (Gawpo50). As well as people having to turn shadows, trees, water off just to barely run Hinton, thats poor optimization. While other routes run relatively fine. Oh and I know why you all hired gawpo, its because "There werent other decent routes to use". Bull, the DLS is full of excellent routes. I truely honestly hope TANE fails because its obviously not finished or optimized properly, you cant import content via the user data folder anymore because someone with a bright idea thought it would be good to change the format for importing unless its saved as a cdp. Do you all realise how much of a pain that is? I have close to 700,000 assets and if I were to get TANE (Which will never happen) it would be a pain to save it all to cdps and import it that way. Why change a system that already worked for so many versions before?

On another topic, Headlights. You tell me whats wrong with this pic.
ff0376749d896bdc9b64447dc6c52664.jpg
Other than the obvious saturation problem and the distance that he beams out. Which aint real. Another thing TANE has failed at.

I honestly dont see TANE as a big seller since its just TS12 graphics with enhancement settings. Who cares about that. I was expecting oh I dont know, Next Gen graphics. Not like TS2015 or Crosstie but something that doesnt resemble past trainz programs. Im done ranting, I just wish N3VRF4IL would learn from past mistakes, but I guess Trainz: A New Fury will have to do huh.

I will only give Zec credit for actually interacting with the community. The rest of N3V dont, and Tony is excluded in that matter. He only comes on every once in a blue moon for updates or to announce things. he barely ever helps with issues.
 
Last edited:
For the record, here's some pics of the Kanawha, NKP berks, and PM berks:

C&O
On display: http://www.rrpicturearchives.net/pictures\28589\100_1609alter.jpg
In service: http://www.shorpy.com/files/images/Co2717Columbus7-46.jpg
N3V version: http://i1296.photobucket.com/albums...TANE_kanawha_3xhorse_zpsedxeuj5i.jpg~original

NKP
On display: http://www.railpictures.net/images/d1/5/6/4/8564.1344185412.jpg
In service: http://nkphts.org/postcards/765/images/765_8pc.jpg
N3V version: http://www.simulatorcentral.com/med...8d6e5fb8d27136e95/o/c/ocemy_20130713_0024.jpg

PM
On display: http://www.ebpm.com/rr/bigpix/rrsteam028b.jpg
In service: http://www.steamlocomotive.com/berkshire/weinstein/pm1206.jpg
N3V version: http://www.ocemy.com/images/new_style/wallpapers/nkp_wallpaper03_2560.jpg

So, from that, we can determine that the N3V version is, in fact, wither too shiny, too blue, or both. Also, the PM/NKP "weathered" versions are rusty, which is not at all realistic unless the locomotives are meant to be in the dead-line. The Van Sweringen roads kept their locomotive clean in terms of rust protection, but in terms of paint, the locomotives, being the working hard beasts that they are, were rarely, if ever, so clean that they reflected the color of the sky. Reflecting light is one thing, as that is quite evident from the photos, but reflecting color, let alone of the sky, is an entirely different matter. Comparing the pictures of the real thing and the model clearly shows that the color is off, as are the reflections.

As for the bell, I do believe that he expressed that this grievance applied to the NKP pack and not the Kanawha.

The inconsistencies in the route could be handled appropriately if the route were able to be edited in surveyor.

Quit trying to defend the berks, they are unrealistic and this is painfully evident. Apparently, however, N3V doesn't care about the quality or prototypicality of their product, and would rather defend an absurd argument that has been disproven so many times that it's just redundant at this point. It's such an easy fix too, just turn down the saturation on the locomotive textures and it would be fine, but nope, those have to be locked under a false pretense as well.
 
Give it up Zec. You can't please the rivet counters on every single matter. Some people just delight in being miserable and like to complain about the smallest details. As a rail photographer I am completely familiar with the realistic properties of light reflection, and as annoying as it can be, the light reflections are reasonably portrayed in the T:ANE model. Why they're complaining about it when they also have the K&L models of the Berks that fit their requirements is a mystery to many. They're just blaming their insecurities onto other people.

I for one am looking forward to trying T:ANE when I can get my hands on a copy. It definitely looks like an improvement over previous generations of the sim. The new loco-performance mapping looks intriguing.

Tim
 
Not quite, and in fact, not at all. N3V's bullheaded approach to this simple problem is troubling, and, much to the chagrin of people like you, we voice our opinions when a company steps out of line. Don't like it? Don't care. Simple as that. Light reflections may be portrayed alright in the game as a whole, but the assets themselves still have issues. This is not about "rivet counting," this is about glaring flaws that are clearly visible and have been voiced many times over. Even more troubling is it's reflection in other areas. Plain and simple for those who don't understand the argument, N3V doesn't listen to the community as much as it should, if at all.

I'd like to know what insecurities you are referencing, as you so clearly know so much about me and my life. Please, do go on, I would like to know if I have missed something, and you so clearly have that answer that I'm apparently looking for.
 
Light reflections may be portrayed alright in the game as a whole, but the assets themselves still have issues.

Listen, pal, if that is your point that means the game is fine. You literally said this. If the issue you have is in the asset take it up with the creator of that particular asset. If N3V made that asset they were perhaps just using it to display what is possible. N3V isn't going to hard wire all the settings in the game to look good with that one asset. I find it likely that what Tim said is true; other assets, like the K&L stuff probably won't look as bad to you.
 
Back
Top