Stick with Trainz or move on to MSTS 2?

I will probably get MSTS 2 since I'm tired of all the glitches and crashes that the Trainz series has offered through the years.

I do not mean to start an argument, but considering Microsoft 's track record, do you believe that MSTS2 will be totally bug free straight out of the box? Me personally, I don't. I think it will be all eye candy but lacking in any substance, not as friendly as Trainz to create routes, rolling stock etc.

After all, you only have to look at Microsoft's last great release, Vista!! Heralded as the greatest OS since sliced bread, but just turned out to be eye candy bloatware :D
 
It will require a quad processor, quad video cards, 64 bit Vista and 16 gigs of memory.

Cheerio John

Are you sure about that John? Not even the guys who are working on the sim really know what the requirements will be at this time, So lets not get ahead of ourselves and speculate on what kind of PC will be needed to run the new sim.
 
Are you sure about that John? Not even the guys who are working on the sim really know what the requirements will be at this time, So lets not get ahead of ourselves and speculate on what kind of PC will be needed to run the new sim.

Hey Eaglefan

I think Gene Amdahls comments when he left IBM say it best ... :D :D

Alexi
 
Hello SandwichSpread

Thanks for the update on your future Rail Sim from MicroSoft. Is it OK for Auran to promote their existing Rail Sim on your MSTS2 forum too? :)

Cheers

AJ
 
I fully intend to purchase MSTS on the day Satan goes to work on ice-skates...

Trainz (like any other software) has it's problems - some people have very little trouble and others have lots - no surprise there really as we've all got different PCs - and those who think they've had trouble with Trainz should go check out the "Silent Hunter IV" forum.....then you'll really know what a rant is...

...but all-in-all, I've had countless hours of fun, met heaps of other great Trainzers and I'm sticking with it.

Cheers,
Dreadnought1
 
...the Aussies have it...by golly..another goal...here we go!

8) I'll buy the sim, if I have the time...or a job...

Everything will be there...just like RS.

Everything, except a Download Station, with bu-cooo content....free.
 
Hello SandwichSpread

Thanks for the update on your future Rail Sim from MicroSoft. Is it OK for Auran to promote their existing Rail Sim on your MSTS2 forum too? :)

Cheers

AJ

If you take a look over at UKTS, they have sections for all railsims, not any one in particular.
There are quite a few "Trainzerz" over there, including myself.:D
 
Quote:
Originally Posted by johnwhelan
It will require a quad processor, quad video cards, 64 bit Vista and 16 gigs of memory.

Cheerio John




Are you sure about that John? Not even the guys who are working on the sim really know what the requirements will be at this time, So lets not get ahead of ourselves and speculate on what kind of PC will be needed to run the new sim.

Strangely enough there are a few things happening in the world of graphics, one is improved DXT compressed textures which Microsoft seems to be leading the charge. These use much less graphics memory but reading on the Intel site DXT decompression can do some processing on the cpu especially if its multicore. So given that we can never get enough processing power on the sims quad core is a reasonable guess. Quad video cards, again given the market clout of Flight sim and this one uses the same engine, Quad video card setups now are available and will almost certainly be capable of being used.

Vista is a really poor game operating system but the 64 bit version does allow much more memory to be used, 16 gig memory modules are now available and motherboards that support them. There are some slight technical difficulties going above 16 gigs to do with address lines and support chips so 16 gigs on the memory.

It may run on less powerful machines but the optimum machine will probably be as I specified.

The guys working on the SIM are probably programmers and to be honest very few really understand hardware or where the performance bottlenecks are.

Cheerio John
 
It certainly seems reasonable to think that MSTS2 will almost certainly require an extremely powerful computer to do it justice.

However, Rick Selby, the MSTS2 lead developer, is on record as saying it will run on WinXP as well as Vista: http://www.railroadforums.com/forum/showpost.php?p=180465&postcount=5

One other point which seems to be confusing a few people. MSTS was developed by Kuju. MSTS2 is being developed in-house by Microsoft. Therefore it will be a totally different program. BTW, MSTS2 uses the Microsoft Flight Simulator X game engine.

John
 
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http://www.railroadforums.com/forum/showpost.php?p=180465&postcount=5 One other point which seems to confusing a few people. MSTS was developed by Kuju. MSTS2 is being developed in-house by Microsoft. Therefore it will be a totally different program. BTW, MSTS2 uses the Microsoft Flight Simulator X game engine.

John

That's correct...it's amazing how many people think that this is simply an upgrade to the original MSTS, and therefore they already know beyond all doubt that everything about it will suck (even though it's not been released, nor any details given on its features), when in reality it's a ground-up new project sharing only the name with the original MSTS.
 
I'll probably buy it and give it a look. I have to say I am disappointed with KRS, though I am still using it.

Nothing yet is threatening to unseat Trainz from the 'king of interactivity' throne.
 
I have high hopes for MSTS2, considering MS have done some pretty nice Flight-Sims. Still I will not dump Trainz as long as it can run on any given computer.

Surveyor is a dream to work in, with its intuitive interface. IMO Trainz is quite an achievement as a program and stands its ground as a milestone among simulators.
 
Having known that there are different contributions for both games, being MSTS2 and KRS, it really shows. But, if you notice actually, you'll see some of the original MSTS stuff was revamped and put into MSTS2, like saying one thing wasnt good enough for part 1, so they pumped it up on steriods, and slapped it into MSTS2.
From KRS? Kinda debating on it still.
I may buy KRS later on once KRS gets it through their head that these simulators need to be user friendly, which KRS is seemingly having a problem trying to grasp. They think if you were to open up a locomotive file, to reskin it, its called copyright infringment. They soon dropped that once everybody just made their own skins.

And, thirdly, the only thing made for both these simulators is new GEs and EMDs.... arent we lacking something here..? OF COURSE WE ARE. None of them have ALCos, the locomotive company that defined steam locomotion, and later on diesel locomotion.
Not even an RS3!! that, is a total turn-off for me. No alcos? No purchase.
simple as it gets.
Cheers.
Sean
 
But, if you notice actually, you'll see some of the original MSTS stuff was revamped and put into MSTS2, like saying one thing wasnt good enough for part 1, so they pumped it up on steriods, and slapped it into MSTS2.


And, thirdly, the only thing made for both these simulators is new GEs and EMDs.... arent we lacking something here..? OF COURSE WE ARE. None of them have ALCos, the locomotive company that defined steam locomotion, and later on diesel locomotion.
Not even an RS3!! that, is a total turn-off for me. No alcos? No purchase.
simple as it gets.
Cheers.
Sean

No .. the locos are from the previously cancelled kuju coded MSTS2 and there'll one RS3 just for you on release.
 
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None of them have ALCos, the locomotive company that defined steam locomotion, and later on diesel locomotion.

Aren't we forgetting something here !!!!!!!! OF COURSE WE ARE.

The L.N.E.R. in England, produced the Gresley A3`s one of which was the first steam loco to top 100 mph, & it is a Gresley A4 "Mallard", that holds the world speed record for a steam locomotive. :D
 
The problem as I see it is this.

We have Trainz which we are all familiar with, and for the most part are happy with it. The improvements we want are trickling through at an unbearably slow pace with each new version (at least since Classics took over), and so we are forced to wait for something new worth having due to the now even smaller team working on Trainz. And there's no guarantee Auran will bother going further than TC3, so a lot of people may not even get the features they wanted after waiting for several years.

We have KRS, which is an excellent game, put down by many people here who either don't want to wait for several versions before the community is built-up and features added (can't blame them, we've been through all that here already), or are "comfortable" with what they have, and don't have the time or inclination to learn from scratch with a new simulator.
Also, there's no guarantee that Kuju will develop this sim further.
EA will be calling the shots, and that will be based 100% on finances.

We WILL have MSTS2 :wave:, and it will run in XP, and it won't be as bad to run on normal systems as most people think (IMHO).
The bad thing is that Microsoft got bored with MSTS quite quickly, and it was only the community that made it what it is. They may get bored again.
The good thing is that if models can be adapted to MSTS2 from MSTS, then we have an instant community for the new sim, with tons of new content.

So why would anyone want to run just one sim?
I don't have the answer to that one, as it's always baffled me.
The more the merrier.

I also tend to enjoy reading the "multi-sim" community forums these days.
They tend to be more interesting with views of different aspects of each sim, and you don't get mods jumping in and asking people not to discuss other sims, or closing a thread because someone mentions Xbox Live.

Bring back the Off-Topic forums, let all sims be discussed, and if Auran want to be top of the pack, they can do so by improving their sim rather than censorship. Lol :hehe:

Smiley
Xbox Live Gamertag: Krush Brother
 
The good thing is that if models can be adapted to MSTS2 from MSTS, then we have an instant community for the new sim, with tons of new content.

For anything built in 3dsmax the answer is yes ... using the FSX SDK I already have trains in FSX , so it's only a short step to TS2 . Gmax is still supported ( may change though ) so currently no problem there either .

Alexi ( who is also baffled )
 
Having known that there are different contributions for both games, being MSTS2 and KRS, it really shows. But, if you notice actually, you'll see some of the original MSTS stuff was revamped and put into MSTS2, like saying one thing wasnt good enough for part 1, so they pumped it up on steriods, and slapped it into MSTS2.
From KRS? Kinda debating on it still.
I may buy KRS later on once KRS gets it through their head that these simulators need to be user friendly, which KRS is seemingly having a problem trying to grasp. They think if you were to open up a locomotive file, to reskin it, its called copyright infringment. They soon dropped that once everybody just made their own skins.

And, thirdly, the only thing made for both these simulators is new GEs and EMDs.... arent we lacking something here..? OF COURSE WE ARE. None of them have ALCos, the locomotive company that defined steam locomotion, and later on diesel locomotion.
Not even an RS3!! that, is a total turn-off for me. No alcos? No purchase.
simple as it gets.
Cheers.
Sean

Sorry Sean but this is all totally and 100% wrong,
Nothing from MSTS1 is being reused, there may be some content from the canceled MSTS II but it will be thoroughly redone as Rick has said in his posts.
KRS is perfectly user friendly, sure still some issues with blueprints and such, but workarounds for these issues have already been made. sure the route editor has a steeper learning curve but you can do all sorts of things not possible in trs, such as build tunnels at any angle, automatically generated animated switches, and you can rotate objects in any way you would like and alot more. RSDL has never had a issue with reskins, the developers have been very helpful assisting people with reskins, and even released skinning charts for the HST.
As for your last point, totally invalid, sure i would like KRS and MSTS2 to have a model of a SCL B30-7 and a Georgia Railroad GP40 but it would be totally stupid to reject a sim for the default engines.
Since MSTS2 will include almost all the worlds railroads they have more important things to do than cater to every US fans wants and needs.
They still have to make engines for UK, Germany, France, Italy, Austria, Spain, Turkey, Japan, China, India, Australia, Brazil, Chile, South Africa, Egypt ............. the list goes on so really the lack of one US diesel manufacturer is trivial.
 
for route building.play trainz.........for really cool locomotives........go to msts.....i did 3 years ago....and really dont play trainz anymore:D
 
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