JonMyrlennBailey
Well-known member
A classic case of this would be invisible track set up on a route for aircraft to simulate flight.
The various Surveyor tools can't be used at a mile above ground to edit the track because of the warning: The current selected tool is not usable at this zoom distance.
Trainz was not really designed to work with splines high up in the air. It likes you to keep splines relatively close to the surface where most real-world railway trains operate. Aircraft, particularly fixed-wing airplanes, would need to be very high above ground at some point for realism and were created as "train vehicles" as an afterthought.
Setting up track for low-flying helicopters, about 10 to 100 m above the ground, is not too hard. The Surveyor camera has some height limit for editing.
It is hard to get Surveyor camera overhead zoomed close to something that high. I have to try to find the spline point on the ground for the sky track in order to even work with the track. I have found it is best to have the sky track close to the ground to get all the curves and track marks worked out BEFORE sending the track high with large spine height values to jack the track way on up high toward the moon. Once the track is sent up high, it is a royal PITA to edit later on.
The only way to edit a high track is to find a spline point somewhere on the ground below the track and bring the spline way back down close to the ground with a spline vertex number change as if, say, I want to add a track marker. Sometimes visible track even likes to play invisible to the overhead Surveyor camera also and all I can see is the navy blue line that marks the track's path in a birdseye map view.
Searching for spline points of a sky track on the ground below is like looking for a needle, well, you know the rest of the expression.
The various Surveyor tools can't be used at a mile above ground to edit the track because of the warning: The current selected tool is not usable at this zoom distance.
Trainz was not really designed to work with splines high up in the air. It likes you to keep splines relatively close to the surface where most real-world railway trains operate. Aircraft, particularly fixed-wing airplanes, would need to be very high above ground at some point for realism and were created as "train vehicles" as an afterthought.
Setting up track for low-flying helicopters, about 10 to 100 m above the ground, is not too hard. The Surveyor camera has some height limit for editing.
It is hard to get Surveyor camera overhead zoomed close to something that high. I have to try to find the spline point on the ground for the sky track in order to even work with the track. I have found it is best to have the sky track close to the ground to get all the curves and track marks worked out BEFORE sending the track high with large spine height values to jack the track way on up high toward the moon. Once the track is sent up high, it is a royal PITA to edit later on.
The only way to edit a high track is to find a spline point somewhere on the ground below the track and bring the spline way back down close to the ground with a spline vertex number change as if, say, I want to add a track marker. Sometimes visible track even likes to play invisible to the overhead Surveyor camera also and all I can see is the navy blue line that marks the track's path in a birdseye map view.
Searching for spline points of a sky track on the ground below is like looking for a needle, well, you know the rest of the expression.
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