Good Tuesday all,
Hope everyone had a Nice New Years, for us, we both got over our Covid, but just before New Years the Mr's got 24Hr Flue or Food issues. Unfortunately it was a Quite and Somber New Year. She is better now, but Dec was a very rough month for Health issues. It has been 2-3 yrs since we had Covid. This was probably a new strain. Fortunately we have had 5 Shots so we were able to get over it in about a week.
One of close Family Friends has got Esophageal Cancer, and it looks like stage 4. So we are preparing for the worst. Fortunately depending on how you look at it, he made it thru Xmas. Please say a prayer for him.
en.wikipedia.org
In the meantime, I have been playing in Trainz, general housekeeping of ridding old assets, trying to fix others etc. Throwing out some old Routes that I decided I won't need or use.
My laptop ASUS ROG, is now starting it's 6 yr, wow, hard to believe. So I have decided when I can, to replace with a newer one, especially for GPU which 1080, a Dinosaur for sure. For the moment, is prudent for me to stay with TRS 2019 Platinum.
I am happy with this version, maybe next Year I might dabble in Trainz 2022. From what I see, there are still some growing pains with 22, and that is expected with any new versions of Software, nothing is ever 100% just ask Windows users, like me a Veteran from Dos 2.0 which had its insane Memory issues Etc. LOL.
Ok most of what I discuss here today is for Newbies in Trainz, Veterans here already know this and much more!
So when Blue downloads a Route, what does he do with it.
Here is my check lists.
First and foremost, I give the Faulty, Error not loading properly test. Before I even play with, it has to pass this test.
or I throw the Route away. Some Routes may be too complicated, too dense with Shrubs, Trees, huge Rail Yards, beyond the capacity of my Laptop and aging GPU. My Time is valuable as I get older, eye aging etc.
All Assets need to be located, or if not deleted from the Route. Errored out Assets, Uniform Color Errors, I can usually fix with Asset X utility. Even-though it is aging, it still works. Learn about it, use it.
Do some of the Assets not display correctly, Alpha Mask Errors, if I can't fix it, do a Bulk Replace.
Look at the Signaling, does it make sense, does it have any signaling, is it Dark Territory? If signaled does it make sense it how the Signals are placed. What does Unbonded mean in Signal States, when do you use It?
One of my pet peeves if you will is Water Ways, how they are layed out, do they make sense, do we need to change them? That depends on you. I find a fair amount, I'll delete, add, rearrange etc according to the theme I would like to see on said Route.
I love merging Routes, it is fun but is also perilous too, make sure when working on any item, be it Asset, Route etc, back it up, 2-3 copies. Extra work, yes, but it will pay off in spades when you need it. Here is a case in point, the last month, I have been working with Morristown New Jersey, and several similar small routes on my small travel computer. Lots of fun 6x merges, and things coming together, all of sudden during one of last two merges, I had 6 Assets missing.
Normally you due DELETED ASSETS move in Surveyor, which I tried to do, it did it, but did not show this Assets removed when saving and closing Route to New Name. Next thing, go in CM and open Config.txt, manually look up Assets, delete them, close and save. However in Surveyor, the Route still comes up with same 6 Assets missing. Config.txt opened, and there back again. Why Trainz does this, I do not know, it happens every so often.
Final plan, since I save my Route edits every 30-60 mins by hard learned habit, I have versions saved in Trainz just in case this issue comes up. I was at version 245, my last known good version of the Route was version 181.
So deleted 20 some old versions, I only keep 1 of every 10, and loaded 181, loss of 2 weeks of works. Good thing is, no more missing Assets. Only thing I can think of, the Route during one of last two merges got corrupted. Took me 4 days to redo my what I had lost, and now I up and ahead from were I restarted.
Now someone would probably ask, did I do DBR repair, answer, oh definitely, I do them daily sometimes when I importing new Assets, deleting a lot of Modified or Local Obsoleted Assets. Etc.
One thing to understand about DBR, next time you do one, keep it open to show the list of functions it shows as DBR is running. Take and copy that list of text lines, put it in notepad and take a read at all the different items Trainz test for error proofing. You'll start to get ideas on what Assets are causing you issues. Then you'll need to decide what to do with them. I have 792,000 Assets. Yes you are correct, it is a lot, and need to get rid of lots of aged ones, Version 1.0 and up, however the rub is, when I delete them, I need to replace the ones in corresponding Routes, no small Job!
Please for the new folks, have a Question feel free to ask, I'll do my best to answer you back.
The last and most important thing for New Members, please respect our Asset Creators, we have lost quite a few, for one reason or another, also remember this Forum is Vast conglomerate Wealthy in Knowledge and Experience.
Without saying, life is not perfect, neither is Trainz, nor Software in the general scheme of things.
Want a quick view of your Route, Zoom out or use the Map Function, make sure you check in MAP OPTIONS and turn on Signals, Etc.
One of the problems here, the Wrong Bridge was installed, no Tankers come in to unload, I had to put in a Bascule or Cantilever Bridge large enough for Tanker and Enter-modal Ships to make port.
On this side across from Enter-modal yard, I had change the crossover track and Mainlines needed to slide 30 feet to the West, why, because original Curve of Track was way to tight for larger Locomotives and Consists, overhang on Curve was not acceptable, and if you look at the consist of Grain and Cement Cars coming in, I barely had enough room to get that Curve in. with just 5 feet distance from Spur approach relative to Mainlines on left side.
Other problem was height clearance over the water with shipping, everything needs to be in Lockstep, otherwise it looks wonky.
Now the Track was just laid in here, I need to modify the texture and change things in the Farm Fields. Trees are in the way, far from finished, but proof of concept works here. The rest will follow as I modify the affected areas.
In this area, I removed all Texture in large areas on left side, I am redoing the mainlines and Rail Yards to match up with Enter-modal Facility Im modifying.
Waterway needed enlarging a bit too.
Using SD-45 Old SP units to move test freights on modified tracks. These Dwarf signals are to old, and don't have settings to manipulate the Aspects I want. Changing to JR and Safe trans Etc. I found several Signals incorrectly staged, and over populated too. In fact with final Merges, I deleted a few hundred signals in general and will install new ones.
I had to kick myself on this one, I forgot too allow for double mainlines along with new Rail Yards, I kept driving thru the main into the Enter-modal Rail Yard, not realizing I hadn't laid 2 mainlines parallel to the Rail Yard.
This and the fact I didn't check Grid alignment for 3 miles meant everything was helter skelter. UGGGG!
Back to the drawing board, Shift the Rail Yard towards the Enter-modal by 2 Grid lines, Realign everything. Only about 4 hrs of work. What a dummy I am for missing the obvious. In hindsight this is how one learns to do better the next time and pay attention to details.
Ok if you look to the Left side of long view, you see lots of what looks like Clippings of Texture, almost like Scrap Books, but in 2019 we don't have that, a bonus thing in 22 Trainz.
So how did I do it, I cut and pasted sections of areas, I wanted out of the way, and pasted blank Grid Lines over the area where they originally were, yes it takes time and work, but for me, it works out nicely. I lay new Double Mainline for 12 tiles, and will cut and paste those pieces back in and then dress up the texture to Match.
This blank area is part of 5 and 6th Merge points, where I had to add blank tiles, 8-10 in some cases, why you ask? Well, one Route point was 0 elevation and the other was 40-60 feet high, we need a transition layer of blank tiles to drop our high point down to 0 etc, so it looks natural, some hills and Mountains hides it nicely.
I have tons of YTube, I post later. Ran out of time duty calls. I need to finish my Plumbing issue with Toilet, more parts needed, it's off to the Store, Holidays are over, back to the grind....
All right Folks, I think this due for now.
Thank you for dropping by.