Calling for the big guns...
Seasonal splines are supported in build 3.7. The code is as follows:
"
track </br>{ mesh-length 4</br> track-lod-tree </br>{</br> lod-distance 250</br> high-detail</br> { lod-season-index 1</br> high-detail</br> { mesh "track-lod0w" }</br> low-detail</br> { mesh "track-lod0" }</br> } low-detail </br>{ </br> lod-season-index 1 </br> high-detail</br> {</br> mesh "track-lod1w"</br> } </br> low-detail { mesh "track-lod1" }</br> }</br> }</br> }"
This code generates 2 LOD's with winter and summer season. This works fine and it's a nice addition to have seasonal change in splines.
Now my question is how will the code be for 3 or 4 seasons?? Any help appreciated...
Regards, Jan
Seasonal splines are supported in build 3.7. The code is as follows:
"
track </br>{ mesh-length 4</br> track-lod-tree </br>{</br> lod-distance 250</br> high-detail</br> { lod-season-index 1</br> high-detail</br> { mesh "track-lod0w" }</br> low-detail</br> { mesh "track-lod0" }</br> } low-detail </br>{ </br> lod-season-index 1 </br> high-detail</br> {</br> mesh "track-lod1w"</br> } </br> low-detail { mesh "track-lod1" }</br> }</br> }</br> }"
This code generates 2 LOD's with winter and summer season. This works fine and it's a nice addition to have seasonal change in splines.
Now my question is how will the code be for 3 or 4 seasons?? Any help appreciated...
Regards, Jan