Question on Clutter scaling

Hello,

I have started messing around with the creation of clutter assets and have noticed something interesting. The built-in clutter objects use a tag 'mesh-scale' to randomize their size when spawned using the manual place tool. When using the clutter effect layer it only seems to use either the first lower value or an average of them as there is no apparent size variation.

The only question I have is if that is an intentional thing so that the random scale only happens when placed manually or is there something I have messed up when setting up the clutter asset?

Kind regards,
Brougham
 
Last edited:
Solved the issue.

Watched through a few more of the videos on clutter and figured out the issue. Increased the distance on the clutter layer and it solved the problem.

Still have a little more to go in making some more usable assets for it but I am getting there.

Kind regards,
Brougham
 
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