Here are three lovely lamps that anyone making UK layouts up to the 1970s will want to have:
And here are the polycounts for these assets as reported by AssetX:
I was a bit shocked when I discovered this! Suffice to say all examples of these assets have been removed from my layout.
The same creator has uploaded asset, "GWR small water tower", kuid2:446443:21043:1. This is the daddy - a whopping 162,666 polys!
A few questions:
Paul

And here are the polycounts for these assets as reported by AssetX:
GWR Gas Platform Lamp,<kuid2:446443:21030:1> 26,306
GWR Platform Lamp,<kuid2:446443:21029:1> 29,616
Ex LMS Gas Lamp 2,<kuid2:446443:21023:1> 21,167
GWR Platform Lamp,<kuid2:446443:21029:1> 29,616
Ex LMS Gas Lamp 2,<kuid2:446443:21023:1> 21,167

The same creator has uploaded asset, "GWR small water tower", kuid2:446443:21043:1. This is the daddy - a whopping 162,666 polys!
A few questions:
- Can't we get better details in CMP or in game about high poly items as it's very laborious to open each one for edit and inspect its mesh in AssetX? Not sure if Developer Stats currently indicate high poly items and, if they don't, could they in future?
- Should a poly limit be imposed on assets in certain categories? We might accet 30k polys for a locomotive, but surely not for a lampost!
- Should asset creators have to say if their creation is 'low', 'medium' or 'high' poly as part of the uploading process - a bit like food manufacturers having to state fat content?
Paul