@Bob Cass, thanks Bob, I can see by your screen shots and some comments you’ve made that you have a good knowledge of geology. I think you’ve done really well with your Monument Valley and other Utah/Arizona rock formations lately. We’re always up against some of the limitations in trying to control textures on vertical cliffs. I’ll try to put something together for the scenery thread. I think I have some ideas to share on that topic.
@awsomeforge, thanks, I would still encourage you to do an Arizona route.
@Euphod, thanks Ed, I appreciate the comments and all the southwest content you’ve created lately!
@Dinorius_Redundicus, thanks Deane, it really didn’t take that long for me. What I did was form the terrain parallel to the grid so I could create steps or shelves to have better control with the textures. I used some textures that had some kind of defined strata to them. One of the textures that worked well in this group was a little too redish-pink as far as tone. I wish I could tone it down a little.
@Dermmy, thanks Andy, One of my frustrations is Canyon Diablo, which is a narrow canyon with steep vertical slopes. I’ve settled on a somewhat acceptable way of texturing the rocky slopes. The only real solution I can think of is to have some multiple sized cliff face inserts that would blend in with the other textures and color.
Gordon