Perhaps I need a startup model of the Constellation.
Thanks Pascal, as you may know the new helicopters are available with the lift off function, I think that makes them more useful without a lift table needed. Remember the rules for engine startup and helicopter lift off are available for use in AI.
I have replaced the Spitfires, Hurricanes and Mustang that needed an update for the scripted wheels to work correctly, and startup version of them are also available.
Any new startup versions will be labelled as such, and they generally will not obsolete the early aircraft, so you have a choice. Nearly finished testing the airports, the Eurofighter with choice of missile loads is finished, hope to upload them next week.
I have been working on a Hawker Harrier, the helicopter lift off function works nicely for this as well, and you can choose the missile load including the animated ones.
This is the GR1 British version:
The AV8B American version is slightly larger and carries more missiles:
In testing the aircraft under AI to make sure the airports work as industry models, I use a loop of track and of course you need signals and speed limits in order for the AI to function. The problem is that the aircraft initially get up to speed then half way round the loop they slow down to a crawl anticipating the landing at the airport. The wheels then come down, very unrealistic.
The fix is to use a number of trackmarks so you "navigate via" these marks. You need to place one just before the airport so the aircraft continue to maintain speed. You also need a series of decreasing speed signs so the aircraft lands correctly, it can be a bit fiddly to get it right.
I also notice that in TS12 because of the high speeds of the aircraft they tend to derail even on smooth curves, you may need to set the derail level to none.
When I upload the missile loading models I will give you more info on that function.
Ian