New Aircraft

Don't worry, it wasn't meant to be an insulting, maybe, just a friendly suggestion, because I meant so you could afford a new computer, then get Trainz 2010
Jamie
PS Ronyane, you're 14
 
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Ronayne,

Jamie's point is that you, being 14, are the youth to whom i was referring, when you quoted my post and said 'Ditto.'

Also, Jamie, when i said 'post a few screenies', i was not asking you to post them, i was saying i would post a few, when i have a basic setup, so that you could offer hints and advice on correcting the many errors i am sure to make. It was a grammatical error on my part.

But still, if you would like to post a few shots, i'm sure no-one will object. This is a screnshots forum, after all.

Matt.
 
Hey Matt,

Go back a few posts and you will see my plan for the wellington airport, it might give you some ideas.

I found the the best way was to place the main runway first and work back from there. I didn't use Ians runway, instead opted for another runway spline.

First thing I did was to place lengths of fixed track along where the runway was to go ( look up " ft straight " on DLS ) keeps your track nice and straight and will change to invisible track when connected.

Take your time, and as you go keep testing, the A380's need a slightly bigger turn radius.

With the aircraft, go through what you will use in the CMP this way you can see Ian's notes on the triggers for the animation, write them down for refference ( makes it alot faster to program Boats trigger ).

I also use the " TIV priorite variable - invisible " speedboard this allows me to have 3 different speeds on the same track for the 3 different priority's that you can set the aircraft too.

As I said earlyer start with the runway and test, if you get into trouble I'm sure anyone of us would be pleased to help.

Gordon
 
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Ronayne,

Jamie's point is that you, being 14, are the youth to whom i was referring, when you quoted my post and said 'Ditto.'

Yeah, I was agreeing.
I don't like alot of youth. Like the bullies, morons and "cool" kids at school. I get accused of being a graffiti artist/ gang member because I hang around railroad tracks. I wouldn't be accused of this if those stupid idiots didn't vandalize public property and trains...
icon8.gif
 
Hey Alien
Are you planning to Re-skin Marine One??

Hey Matt
Getting that aside, the Hangars can be by Willem 2, Hangar Igloo 6 or 7, they hold 737's and all military
Runway, Airport Runway Bitumen or Concrete, and the Taxiway's, Taxiway 25m by Ian,and buildings, have a look back a few pages

Jamie
 
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Thanks for the pictures, not sure if a nuclear carrier would be welcome in New Zealand. :)

A few comments on the carrier and session.

The carrier, for setting up your own: This is a scenery object, height adjustable. It has some attached track for takeoff, landing and parking. There is also attached track on the hangar deck. You need to attach your own track to navigate between deck tracks. While you can navigate to the various points using AI, it is really designed for dcc manual control of aircraft.

In the Surveyor Scenery menu, use the question mark to click on the carrier for a help screen on how to set it up.

For the helicopters, the lift tables on the deck and the hangar deck are separate models, pushed into place, height adjusted to match the track on the deck, and connected with your own track. You will find it easier to attach track to one of the deck tracks, drag it off to the side of the ship, make nodes and junctions there, adjust the height to match the deck track, then push the track back over the deck as you wish.

You cannot connect directly from one fixed track piece to another without an intermediate track node. Be careful you do not connect inadvertently to the track on the hangar deck below.

Change the default levers for the junctions for invisible ones. Because the deck is tight, you will find that changing junction direction can be done directly or in the minimap, but if an aircraft is too close to the junction you will be unable to change it, (an aircraft within the junction radius prevents the direction being changed), so set the junction radius smaller. I have set it to 5 metres in the session.

Experiment with trigger positions and radii till you have something you like.

The route and session: These are only simple, designed to allow you to use the aircraft quickly and to show you how to set up the triggers. While the route should have the triggers placed, I have not saved the correct settings in the map, this is done in the session.

For launch, taxi an FA-18 to a catapult at 4 kph, one click of the dcc throttle. The animated deck launch is based on time, so this speed is important, faster or slower will get the animation out of sequence. On reaching the catapult triggers, let the animation take over and launch the aircraft. Any folded wings will be corrected before takeoff by trigger.

For the Hawkeye, the maximum speed is less than for the FA-18, so one click on the throttle is only 3 kph, you may need to toggle a little more speed and back again, or the aircraft may stop short of the catapult, and the blast door will damage the tail. :hehe:

The pushback tractor should be able to push the aircraft around, make sure there is enough track to get the aircraft facing the correct directions. You can rotate the aircraft on the elevator lift table. I have placed some triggers to fold the wings, on the parking bays and near the elevator. If you forget to place enough, the launch trigger settings will unfold the wings before launch.

It is not set up for AI, as the launch and trapping triggers rely on setting the dccspeed in the script. You can try AI, by using a drive to command to the catapult, putting in a wait and then a drive command to bypass the dcc trigger operation. I think Craig has experimented with that a little.

Aircraft: Read the config file for the trigger settings. Be aware that you need some triggers in pairs to reverse animations (wing folding for instance). The tail hook is triggered once and automatically retracts after 15 seconds, long enough to land. You do need to use the special carrier operation aircraft (the FA-18, Hawkeys and the coming Tomcat), these have the correct trigger animations as part of the aircraft (catapult launch steam is part of the aircraft model).

Coming:

tomcat3450.jpg


Have a try in night mode, hope you like the lighting.

Remember, there are always compromises and tradeoffs, I have put the emphasis on operating the aircraft in dcc as the fun part, not setting up AI, but I hope you can find the models interesting and different.

Ian
 
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Congratulations Ian. :clap:

Thanks to you, we'll be able to remake "The Final Countdown" staring F14 Tomcat and USS Nimitz :hehe:
 
Yeah, i did that, at the suggestion of Jamie. Problem is, i have no idea what i am looking at. I can't tell a taxiway from a runway, probably cause i can't see any taxis, or runners.:hehe:

OK, I'm not that quite that stupid, but I am sure you get my point. Is it really to much too ask for a diagram showing how to set out a small airport, using the bits and pieces we have available for Trainz?

If it is, just say so, and I'll go away and stop bothering people.

Edit: Jamie, just got in ahead of me. Thank you, kind sir. See people, it's not too hard after all. That should do fine, Jamie. I'll see what i can do, post a few screenies and you can point out all my errors.

Ronayne, as i said, i have no idea what i am looking at. It looked small to me, alright?

Matt.

Again, Google or Bing maps is a good tool.

Look at these Terminal Procedure Charts. Many of these airports, especially ones with two or more runways and operating control towers, have reasonably detailed airport diagrams. Runways are black and have a number from 01-36 at the end; gray is taxiway or apron, etc. Hangars and building are in black. A star is the airport beacon, often located atop a control tower if there is one.

I'm not sure where you can non-U.S. airport diagrams for free but hopefully this will point you in the right direction.

ETA: Here are two examples. These links will expire in a few months, so anyone reading this after that use the link above.

Trenton-Mercer Airport (KTTN)

Northeast Philadelphia Airport (KPNE)
 
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RRsignal,

Thanks for the info. The link looks interesting, i'll have to find time to explore it properly.

Gordon,

Thanks for the advice and encouragement. Going by the responses so far, i think your last statement is spot on! I'm not too sure that an A380 will visit any of my early airports, though! They may be a little 'rough' for an aircraft that big.:o

Jamie,

Thank you again. I already DL'd a fair amount of content by Willem2, as looking back through this thread, it appears as though he's the go-to man when fitting out an airport.

So, with all the help i've been given, i should be able to knock together something smallish.

Cheers,

Matt.
 
Ronayne,

Jamie's point is that you, being 14, are the youth to whom i was referring, when you quoted my post and said 'Ditto.'

Also, Jamie, when i said 'post a few screenies', i was not asking you to post them, i was saying i would post a few, when i have a basic setup, so that you could offer hints and advice on correcting the many errors i am sure to make. It was a grammatical error on my part.

But still, if you would like to post a few shots, i'm sure no-one will object. This is a screnshots forum, after all.

Matt.
Hi Matt,

I know from another thread that you have Peter Gibbon's Lismore to Byron Bay route. This has 2 small airports on it that are ideal as a rural airport. While has has used textures for his runway and little other Airport structures or even invisible tracks, you can use this as a bases to start building an Airport. You can lay down the "proper" runways and taxiways over Peters textures, add some other buildings like a small hanger and Bills Fire Rescue Service building and then layout a flight path with invisible track.

This will be a good start for you and any problems you find, then we can point you in the right direction ...... hopefully :hehe:

Craig
:):):)
 
Hi Matt,

I know from another thread that you have Peter Gibbon's Lismore to Byron Bay route. This has 2 small airports on it that are ideal as a rural airport. While has has used textures for his runway and little other Airport structures or even invisible tracks, you can use this as a bases to start building an Airport. You can lay down the "proper" runways and taxiways over Peters textures, add some other buildings like a small hanger and Bills Fire Rescue Service building and then layout a flight path with invisible track.

This will be a good start for you and any problems you find, then we can point you in the right direction ...... hopefully :hehe:

Craig
:):):)

Craig,

I was just thinking that! Thank you, though, for the suggestion. I shall have a look at what's on the Lismore route, and take a few ideas from there. I'll do it on a fresh route, too, so you can't claim i cheated too much!:hehe::hehe:

I shall have a few shots this afternoon sometime.

Matt.
 
I seam to remember an airport with runways in a cross formation, where they have 2 inbound aircraft aproaching both runways at the same time and the controlers have the aircraft spaced at a 20 second interval from the center of the cross.

I believe it was in the U.S.A and the Tv show was on airtraffic controlers.
This was a few years ago.

Gordon
 
Iced gave me some inspiration and I have also attemped reskinning. (If I have sucseded or not is a different story!:hehe:)

An Air New Zealand Link Gulfstream,


And, for the Australians' a Kendell Airlines (Ansett) Gulfstream.



nzms

Thanks to [FONT=verdana, arial, helvetica]Imageshack[/FONT][FONT=verdana, arial, helvetica] for[/FONT] Free Image Hosting
 
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Iced gave me some inspiration and I have also attemped reskinning. (If I have sucseded or not is a different story!:hehe:)

An Air New Zealand Link Gulfstream,


And, for the Australians' a Kendell Airlines (Ansett) Gulfstream.



nzms

Thanks to [FONT=verdana, arial, helvetica]Imageshack[/FONT][FONT=verdana, arial, helvetica] for[/FONT] Free Image Hosting

The Air New Zealand Gulfstream looks great, would love to add this to the fleet.

Gordon
 
I seam to remember an airport with runways in a cross formation, where they have 2 inbound aircraft aproaching both runways at the same time and the controlers have the aircraft spaced at a 20 second interval from the center of the cross.

I believe it was in the U.S.A and the Tv show was on airtraffic controlers.
This was a few years ago.

Gordon

Sounds about right, but runways can have any arrangement. Commercial airports usually have two parallel runways, and, more commonly in the last two decades, three or four to handle sheer volume. Crossing runways aren't used much except by smaller traffic that can land and hold short of main runways. The timing however is evidently designed to provide a safety factor.
 
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