Nature Screenshots! (BIG and NUMEROUS pictures!)

That beer bottle sure gets around!

It's like when people 'kidnap' garden gnomes and send pictures back to the owner showing their gnome having a great time in exotic locations around the world. Where will this brave little bottle turn up next?

Nice job on the distant mountain textures. It's very hard to make it look like heavy forest without plonking zillions of trees, but you've done it all with a texture. Quite brilliant.
 
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@ Casper - bin shadow = clever :)

@ Deanne - I can see a zillion beer-bottle screenies coming up, a whole new fad in Trainz lol

Andy :)
 
Hi Guys.


@Dermmy


Thanks Andy. The bin shadow is one of Deane’s shadow splines stretched one over the other, lollipop style, one stretched narrow and the other slightly wider. Both laid flat on the platform, so they look correct at all angles.


@Retro00064

The “watermark” might be a good idea.

“Beermark” might be better.

Wasn’t it WC Field’s who said, “I don’t drink water, fish (word removed) in it!” and “Who took the cork off my lunch?”


@ Dinorius_Redundicus

Thanks Deane.

I was quite pleased with the mountain textures. It only needed four types. Two trees, and two rock.

There’s no need for anything too detailed up there because the track goes no higher than the depicted station in that area.

To avoid the repetitive checkerboard effect I didn’t use rotation (other than whilst applying a blurry “base coat”), otherwise the treetops would have been misaligned. After rotating so that they aligned vertically I simply adjusted the scale here and there, randomly applying the two tree textures.

A quick light burst of rock applied sparingly, using rotate but stopping before applying to avoid the blurring , seemed to achieve the right effect.

Cheers
Casper
:)
 
.....I was quite pleased with the mountain textures. It only needed four types. Two trees, and two rock......Cheers
Casper
:)

It's economical, subtle and effective. That's what makes it brilliant. I contrast your results against the Murchison layout (at least the old version I have) in which photo textures of actual trees were painted on the ground and were supposed to look like mountain forest. That 'photo-realist' strategy didn't work in my opinion. I think your 'impressionist' technique is much better.
 
Thanks Deane!

Of course at night-time the textures don't matter too much. The lighting does though.

I thought your shadows work even better under the platform lamp.

Thanks again to you and your fellow master creators for all of the great assets!

Cheers
Casper
;)


tende5night.jpg

Imageshack
 
Curving roads on steep hills are a terrain nightmare - stupendous work Casper! Yes, I know why the roadside wall is there, but brilliant routebuilding once again! And the way you bring that top wall around to frame it all - and the bicycle - where's that 'flabbergasted' smiley....

Andy :)

Edit - just noticed the beer bottle - rofl :)
 
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Thanks guys – you are all too kind! :o

All I do is a bit of asset shifting.

Most of the credit has to go to the creators of the software and all of the great objectz which have been made and shared. They are a joy to use and very much appreciated every time I place every single one of em!

@ Dermmy
Andy,
Thanks for your comments on the road. Only the lower road is a spline, The one to the right is textured ground.

One little "enhancement", and it's only tiny but I think effective, is the road spline below right of the bicycle.

The feathered edge of the grey road allows the ground texture to show through by the wall edge. Although the ground is around 2m below the spline at that point, it looks as if it is shadow or dirt at the road edge against the stone wall. It was a "happy accident" discovered a while back, but a useful addition in the constant quest for realism! Even when doing a fly around, the illusion makes it appear at road level from all angles.

@ cascaderailroad
Full details of the beer bottle (and other ale related assets) are further back in this thread, post #353.

Cheers
Casper
:)
 
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